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Orlando

Orlando

1-4
Players
90
Minutes
14+
Age
2026
Published

Orlando at your next game night?

Add Orlando to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

You build and expand a theme park over multiple rounds, placing attractions, extending rail and transport routes, and attracting visitors for coins and points. Each round you select dice that offer two actions each and chain them to perform up to four actions, growing same‑colored attraction zones, building plateaus and your castle, and advancing a personal checklist. Jokers and doublers modify options and scoring markers open alternate scoring paths.

Who Is This Game For?

Targeted at seasoned players (14+), Orlando plays 1–4 players and lasts about 90 minutes. It suits players who enjoy interconnected euro mechanics and planning; newcomers should expect a learning curve and longer first sessions.

How It Works

The core is an action drafting system where you pick dice with two actions and combine them; Multi‑Use Cards, Drawing and Deck/Pool building influence choices. Worker Placement and Tile Placement drive park development while Network and Route Building and Connections steer visitor flow. Area Majority/Influence and Ladder Climbing create competing scoring paths, and Resource to Move elements affect mobility and value.

Action Drafting Area Majority / Influence Connections Deck, Bag, and Pool Building Drawing Ladder Climbing Multi-Use Cards Network and Route Building Resource to Move Tile Placement Worker Placement

What Makes It Special

Designed by Stefan Feld, Orlando merges multiple euro mechanics in a theme park context and is listed as part of the 'Stefan Feld City Collection' series in the source data. No awards are listed in the provided data.

Pro

  • Layered mechanics (Action Drafting, Worker Placement, Tile Placement)
  • Clear thematic integration: park building and visitor routing
  • Solo‑play supported (1–4 players)
  • Rewards strategic planning and synergy building

Contra

  • About 90 minutes long—requires time and focus
  • Learning curve for players new to Feld's designs
  • Less suited for quick family sessions

Setting & atmosphere

The game is set around designing and operating a theme park: attractions, transport routes, plateaus and a castle form the park's layout, as described in the game summary.

Tips for beginners

Focus first on understanding action combinations and how transport connections affect scoring instead of chasing every option at once.

Frequently asked questions

Can I play this solo?

Yes. The data lists players.min = 1, so solo play is supported.

How long does a game really take?

The listed duration is about 90 minutes; setup and teaching will add time for first plays.

What prior experience do I need?

It's aimed at experienced euro players; familiarity with Worker Placement and engine‑building helps.

How does this compare to similar games?

Orlando ties Worker Placement, Tile Placement and Network/Route Building tightly to theme, offering a stronger focus on visitor routing than many pure city‑builders.

Is this suitable for families?

With a minimum age of 14 and moderate complexity, it's better for older or experienced family members than for young children.

What mechanic makes it special?

The action drafting with two‑action dice that you chain each round is a defining mechanic.

Fazit

Orlando is a solid choice for players who like tactical engine building and route planning; casual groups seeking short games should look elsewhere.

Orlando at your next game night?

Add Orlando to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Orlando to my collection