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Neon Hope

Neon Hope

1-4
Players
120
Minutes
14+
Age
2026
Published

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

You and up to three players take on everyday characters pulled into a larger conspiracy in a near‑future cyberpunk/solarpunk setting. The game emphasizes branching narrative paths where decisions shape future scenarios and events. Deck construction and action points determine your available options in missions, while storytelling sections guide the campaign flow.

Who Is This Game For?

Aimed at experienced players who enjoy campaign-style cooperative games; suitable for ages 14+. With 120 minutes per session it's an evening-length experience. A solo mode is included, so it's playable alone as well.

How It Works

Neon Hope mixes deck construction with action points and variable player powers: you develop a deck across the campaign that defines your capabilities. During scenarios you spend action points, trigger events and make narrative choices that lead to branching paragraph-style outcomes. The game supports solo and cooperative play with scenario-driven progression and storytelling elements.

Action Points Cooperative Game Deck Construction Events Narrative Choice / Paragraph Scenario / Mission / Campaign Game Solo / Solitaire Game Storytelling Variable Player Powers

What Makes It Special

Designed by Francesco Grothe and Dominik Schönleben, Neon Hope stands out by combining Narrative Choice/Paragraph mechanics with Deck Construction in a cyberpunk/solarpunk world. Its focus on events and branching narrative within a cooperative framework gives it a distinctive narrative-tactical blend.

Pro

  • Branching narrative through Narrative Choice / Paragraph mechanics
  • Strategic interplay of Deck Construction and Action Points
  • Cooperative with dedicated solo rules
  • Unique thematic blend of cyberpunk and solarpunk

Contra

  • 120-minute duration demands a significant time commitment
  • Narrative focus may not appeal to players who prefer lighter, abstract games

Setting & atmosphere

Set in the near future, Neon Hope mixes cyberpunk and solarpunk elements as everyday people confront a large-scale conspiracy and try to change the world for the better.

Tips for beginners

Focus first on mastering deck building, action point economy and handling events before exploring complex campaign branches.

Frequently asked questions

Can I play this solo?

Yes. players.min is 1, and the game includes solo/solitaire mechanics.

How long does a game really take?

The listed duration is 120 minutes; allow extra time for setup and initial explanations.

What prior experience do I need?

Familiarity with cooperative games and deck construction is helpful; the game targets experienced players.

How does this compare to similar games?

Neon Hope merges Narrative Choice/Paragraph systems with Deck Construction and Action Points in a cyberpunk/solarpunk setting.

Is this suitable for families?

Minimum age is 14; the narrative depth and length make it better suited to older teens and adults.

What mechanic makes it special?

The combination of Narrative Choice/Paragraph, Deck Construction and Action Points defines its core experience.

Fazit

Neon Hope is recommended for players who value narrative campaigns, deck-building and cooperative decision-making. If you prefer 120‑minute sessions and story-driven play, it delivers a focused sci‑fi experience.

Neon Hope at your next game night?

Add Neon Hope to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Neon Hope to my collection