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Nemesis: Lockdown GOLDEN GEEK NOMINIERT 2022

Nemesis: Lockdown

1-5
Players
180
Minutes
12+
Age
2022
Published

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What to Expect

You explore a secret Mars base across multiple levels, gather items, use actions to craft and fight aliens, and pursue hidden objectives that can conflict with other players. The game keeps a cinematic, semi-cooperative feel while adding new mechanics like multi-level movement, power and light management, and advanced computer actions. Tense moments arise from interrupts, dice rolls, and scenario-driven events.

Who Is This Game For?

Aimed at experienced gamers and fans of thematic, longer games, Nemesis: Lockdown suits groups comfortable with 120+ minute sessions. With a minimum age of 12, it fits older teens and adults. Players should be ready for semi-cooperative play where hidden roles and personal goals create social tension.

How It Works

Lockdown blends Campaign / Battle Card Driven structure with Cooperative Game and Hidden Roles mechanics. A modular board with stairs and elevators enables vertical movement between levels; actions cover exploration, crafting and combat. Dice Rolling introduces luck, while Interrupts allow reactive plays. Campaign elements and scenario changes drive progression across sessions.

Campaign / Battle Card Driven Cooperative Game Dice Rolling Hidden Roles Interrupts Modular Board

What Makes It Special

Designer Adam Kwapiński expands Nemesis into a standalone Mars-setting with a multi-level base and new mechanics. The game was nominated for Golden Geek Best Thematic Board Game in 2021 and 2022 and for Gra Roku Best Thematic Game in 2023. Its mix of Hidden Roles, semi-coop tension and strong theme sets it apart from typical dungeon crawlers.

Awards

GOLDEN GEEK NOMINIERT 2022
Nominated
2021, 2022
  • 2023 Gra Roku Best Thematic Game — Nominated

Pro

  • Strong theme and cinematic, semi-cooperative atmosphere
  • Modular multi-level board creates varied situations
  • Hidden roles add social tension and mistrust
  • Mix of Dice Rolling, Interrupts and campaign elements

Contra

  • Long playtime (~180 minutes) demands time and patience
  • Complex systems and semi-cooperative conflict can overwhelm new players

Setting & Atmosphäre

The game moves the action to a secret base on Mars, combining science-fiction and horror with extraterrestrial creatures. Multi-level infrastructure, power systems and contingency procedures shape the environment.

Tipp für Einsteiger

Play the first session slowly, clarify expectations about cooperation vs. self-interest, and get comfortable with core actions and level movement before exploring deeper tactics.

Häufige Fragen

Can I play this solo?

Yes. indicates a solo mode is included.

How long does a game really take?

Duration is listed as about 180 minutes; allow extra time for setup and explanation.

What prior experience do I need?

Experience with thematic, campaign-style or semi-cooperative games is helpful due to multiple interacting systems.

How does this compare to similar games?

Lockdown emphasizes a modular multi-level board and hidden roles within the Nemesis universe, differentiating it from standard dungeon crawlers.

Is this suitable for families?

With min_age = 12 it can work for older family members, but complexity is geared toward experienced players.

What mechanic makes it special?

The combination of Modular Board, Hidden Roles and Campaign / Battle Card Driven mechanics defines its unique play feel.

Fazit

Nemesis: Lockdown is a thematically rich, long session for experienced players who enjoy semi-cooperative, narrative-driven games. Recommended if you accept player conflict within cooperative frameworks.