Molly House
Molly House at your next game night?
Add Molly House to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Jo Kelly , Cole Wehrle
- Publisher Wehrlegig Games , Giochix.it , Spielworxx
- Illustration Rachel Ford
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You play as the gender-defying mollies of early 18th-century London, hosting masquerades, avoiding moralistic constables, and managing potential informers. The game uses drafting and multi-use cards that can create joy or lead to arrest, forcing choices between bribery, cooperation and secrecy. Social negotiation and pushing-your-luck moments create tense rounds where trust and betrayal alternate.
Who Is This Game For?
Aimed at hobby gamers comfortable with heavier social interaction and historical themes, Molly House suits players 14+. With a 120-minute playtime it's an extended experience; a solo/solitaire mode is included for solitary play or practice.
How It Works
Players draft hands of vice cards that serve multiple purposes (Multi-Use Cards) and enable festivities or risky actions. Negotiation and Push Your Luck influence whether you bribe, cooperate or play cautiously. Semi-Cooperative and Traitor mechanics mean some players must protect the community while others may secretly undermine it. Set collection elements support building toward objectives.
What Makes It Special
Designed by Cole Wehrle with Jo Kelly, Molly House ties social mechanics tightly to its historical setting. It was a 2021 Zenobia Award finalist and received multiple 2025 Golden Geek nominations (Best Thematic, Heavy Game, Most Innovative). The blend of bluff, deduction and semi-coop play distinguishes it from straightforward card games.
Awards
2025
- 2021 Zenobia Award — Finalist
Pro
- Strong historical theme with social interaction (mollies vs. Society)
- Depth from Multi-Use Cards, Drafting and Deduction
- Semi-Cooperative and Traitor mechanics sustain tension
- Includes a Solo/Solitaire mode (players.min = 1)
Contra
- 120-minute duration requires time commitment
- Complex social mechanics can be challenging for newcomers
Setting & atmosphere
Set in late 17th / early 18th-century London, the game centers on mollies and the Society for the Reformation of Manners. The historical-social conflict drives player interactions and narrative moments.
Tips for beginners
Focus first on understanding multi-use cards and the social signals between players; use the solitaire mode to learn interactions.
Frequently asked questions
Can I play this solo?
Yes. players.min = 1 indicates a solo/solitaire mode is included.
How long does a game really take?
Duration is listed as 120 minutes; include setup and explanation time for a full session.
What prior experience do I need?
Familiarity with deduction, negotiation and hidden-role mechanics helps to get the most out of the game.
How does this compare to similar games?
Molly House combines drafting and multi-use cards with semi-cooperative and traitor elements, emphasizing thematic social dynamics.
Is this suitable for families?
With a minimum age of 14 and heavier mechanics, it's better suited to older family members or hobby-family groups.
What mechanic makes it special?
The interaction of Multi-Use Cards with Semi-Cooperative and Traitor mechanics defines the game's core experience.
Fazit
Molly House is recommended for players who want a theme-driven social card game with hidden roles; groups seeking quick, light sessions should look elsewhere.
Molly House at your next game night?
Add Molly House to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Molly House to my collectionAlready have an account? Log in