Ministry of Lost Things: Case 2 – Finders Keypers
Ministry of Lost Things: Case 2 – Finders Keypers at your next game night?
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- Designer Mark Larson , Rita Orlov , Chelsea Stark
- Publisher PostCurious
- Illustration Nicole Gustafsson
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You play an episodic puzzle adventure in the Elusiverse, where lost items carry stories. Finders Keypers follows the search for Jenna's lost carabiner and leads you through five envelopes containing sequential puzzles. After solving each envelope you verify your answers on the M.O.L.T. web portal, which also provides hints.
Who Is This Game For?
Aimed at experienced players and fans of escape-room-style puzzles aged 14 and up. With a playtime of about 240 minutes it's evening-length to long and requires patience; prior experience with cooperative deduction puzzles is useful but not mandatory.
How It Works
This cooperative puzzle adventure supports 1–4 players (solo possible). Play proceeds episodically: solve the puzzles in an envelope, check solutions online in the portal, then open the next envelope. Mechanics listed include Cooperative Game, Deduction and Solo / Solitaire Game, blending escape-room logic with interactive fiction and linked puzzle sequences.
What Makes It Special
Designed by Mark Larson, Rita Orlov and Chelsea Stark, Finders Keypers is the second standalone case in the Ministry of Lost Things series. The integration of an online portal for solution verification and hint access is a core part of the gameplay.
Pro
- Five sequential envelopes that drive progression
- Mixes escape-room elements with interactive fiction
- Cooperative deduction play with a solo option
- Online portal for solution checks and hints
Contra
- Long overall playtime (~240 minutes) requires commitment
- Age recommendation 14+, not aimed at younger children
Setting & atmosphere
Set in the Elusiverse, a narrative world where lost items have their own stories. This case centers on Jenna's missing carabiner and the consequences for her daily life.
Tips for beginners
Take time on the first envelope, divide tasks among players and use the web portal hints when stuck.
Frequently asked questions
Can I play this solo?
Yes — the game supports solo play and is listed as Solo / Solitaire Game.
How long does a game really take?
The stated duration is about 240 minutes, making it an evening-length to long play session including online checks.
What prior experience do I need?
Experience with cooperative deduction or escape-room games helps; the game targets more experienced players.
How does this compare to similar games?
Compared to classic escape-room board games, it pairs episodic narrative envelopes with mandatory online solution verification.
Is this suitable for families?
With a minimum age of 14 and long playtime, it's less suitable for families with younger children.
What mechanic makes it special?
The combination of Cooperative Game and Deduction mechanics, plus the Solo option, defines the experience.
Fazit
If you enjoy long, cooperative puzzle nights with a narrative frame, this case offers a substantial experience. Casual groups without escape-room experience should allow extra time for the first envelope.
Ministry of Lost Things: Case 2 – Finders Keypers at your next game night?
Add Ministry of Lost Things: Case 2 – Finders Keypers to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Ministry of Lost Things: Case 2 – Finders Keypers to my collectionAlready have an account? Log in