Last Week of Summer
Last Week of Summer at your next game night?
Add Last Week of Summer to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Shawn Hoult
- Publisher Allies or Enemies
- Illustration George Brad , Shawn Hoult
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You play the final week of summer 1986, planning days and visiting locations like the Video Store, Arcade, Music Store and Skatepark. Each location hosts a distinct mini‑game that ties an '80s theme to mechanics such as Mancala, Push‑Your‑Luck and Set Collection. Players program turns, move simultaneously and compete for friends, party invites and cassette memories. The player with the most cassettes at the end wins.
Who Is This Game For?
Suited to hobby gamers and older families (age 14+), Last Week of Summer offers about 90 minutes of play and moderate complexity. The blend of Worker Placement, Hand Management and multiple mini‑games rewards players comfortable with planning and interacting across simultaneous turns. A solo mode is available for solo play.
How It Works
Each round you program your day and place workers/markers at selected town locations, each representing a mini‑game. Core mechanics listed include Worker Placement, Hand Management, Mancala, Push Your Luck, Set Collection, Tile Placement and Race. After planning, players move simultaneously between locations and resolve location‑specific goals to place cassette tokens and score. The interplay of simultaneous movement and varied mechanics drives player interaction.
What Makes It Special
Designed by Shawn Hoult, the game links distinct 1980s locations to classic mechanisms, giving each site its own gameplay feel. The simultaneous movement plus location‑based mini‑games separates it from straight Worker Placement titles. It appears in contexts like 'Decades: The 1980's' and 'Crowdfunding: Kickstarter'.
Pro
- Strong 1980s theme linked to concrete locations
- Varied mechanics: Worker Placement, Hand Management, Mancala, Push Your Luck
- Simultaneous movement increases player interaction
- Playable solo and supports up to 4 players
Contra
- Around 90 minutes can feel long for new players
- Multiple mechanisms increase explanation time and complexity
Setting & atmosphere
Set in a small town during the last week of summer 1986, the game features locations such as the Video Store, Arcade, Music Store and Skatepark and revolves around collecting cassette memories.
Tips for beginners
In early games, focus on a few locations to learn the mini‑games and interactions before expanding your options.
Frequently asked questions
Can I play this solo?
Yes. The game supports solo play (players.min = 1).
How long does a game really take?
The listed duration is about 90 minutes; allow more time for setup and first plays.
What prior experience do I need?
Players should be comfortable with medium‑weight games and simultaneous planning due to multiple mechanics.
How does this compare to similar games?
Its mix of Worker Placement with simultaneous movement and location‑specific mini‑games differentiates it from standard worker‑placement designs.
Is this suitable for families?
Suitable for families with older teens (14+); younger players may struggle with complexity and duration.
What mechanic makes it special?
The combination of Worker Placement and varied mini‑games (including Mancala and Push Your Luck elements) defines the game's character.
Fazit
If you like '80s theme with mixed mechanics and about 90 minutes per game, this is a solid pick; best for players who enjoy planning and varied interactions.
Last Week of Summer at your next game night?
Add Last Week of Summer to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Last Week of Summer to my collectionAlready have an account? Log in