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Kemps

Kemps

4-8
Players
30
Minutes
7+
Age

Kemps at your next game night?

Add Kemps to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Kemps to my collection
  • Designer (Uncredited)
  • Publisher Ferti

The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

In Kemps, two-player teams simultaneously exchange cards with a central face-up pile to collect four cards of the same rank. Players secretly signal their partners once they have a complete set, prompting the partner to call "Kemps" and score points. The game demands quick reactions and covert communication to outwit opposing teams. Play is fast-paced and interactive without turns.

Who Is This Game For?

Kemps suits players who enjoy social, fast-paced team card games with light rules. It is a family game suitable for groups of four or more, requiring some practice to master simultaneous actions and signaling. With a playtime around 30 minutes, it fits well into casual game nights.

How It Works

Each player receives four cards, and four cards are placed face-up in the center. Players simultaneously swap cards with the center to collect four matching cards (Set Collection). When a player has a complete set, they use a prearranged secret signal to alert their partner, who then calls "Kemps" to score. Incorrect calls or identifying the opponent's signals can shift points to the other team.

Set Collection Simultaneous Action Selection Team-Based Game

What Makes It Special

Kemps stands out as a classic team card game without a credited designer, combining Set Collection, Simultaneous Action Selection, and secret partner communication. Known as a "party classic," it is widely played in Switzerland, France, and the USA, and belongs to the family of traditional card games.

Pro

  • Communicative team play with secret signals
  • Simple rules and quick learning curve
  • Simultaneous Action Selection creates dynamic gameplay
  • Suitable for 4 to 8 players

Contra

  • No solo mode available
  • Requires good partner coordination
  • Simultaneous play may be chaotic for beginners

Setting & atmosphere

Kemps uses a standard deck of playing cards and is popular mainly among youth in Switzerland, without a specific thematic setting.

Tips for beginners

Practice your prearranged signals and pay close attention to partner and opponents’ cards for successful teamwork.

Frequently asked questions

Can I play this solo?

Kemps is designed for teams and is not suitable for solo play; it requires at least four players.

How long does a game really take?

A typical game lasts about 30 minutes, making it ideal for quick and lively sessions.

What prior experience do I need?

The game is easy to learn but needs teamwork and understanding of simultaneous actions.

How does this compare to similar games?

Kemps uniquely blends Set Collection with secret partner signaling and simultaneous card exchanges.

Is this suitable for families?

With simple rules and a minimum age of 7, Kemps works well for families who enjoy group communication games.

What mechanic makes it special?

The mix of Set Collection, Simultaneous Action Selection, and Team-Based Game mechanics defines Kemps.

Fazit

Kemps is an accessible, quick team card game ideal for groups of four or more who enjoy communication and fast play. Its simple mechanics and short duration make it a good choice for social gatherings.

Kemps at your next game night?

Add Kemps to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Kemps to my collection