Falling
Falling at your next game night?
Add Falling to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Kentaro Yazawa (矢沢 賢太郎)
- Publisher SUNNY BIRD , Capstone Games
- Illustration 別府さい (Sai Beppu) , Tomohiro Tsugawa
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You explore a collapsing tower searching for relics and items, placing devices that boost resource income. As rounds progress, parts of the tower collapse, returning devices and triggering larger bonuses. Cards allow resource conversion to build combos and score points. During setup players choose one of twelve sidekicks; a solo mode is available.
Who Is This Game For?
Designed for experienced hobby players and explorers: the game suits ages 12+ and offers tactical depth with variable powers and a modular board. At roughly 120 minutes per session, it requires time and willingness to plan ahead.
How It Works
Falling uses Area Movement on a Modular Board where you position explorers and place devices to increase resource income. Variable Player Powers come from selecting one of twelve sidekicks. Cards enable resource conversion to create combos for victory points. Collapses in the tower return devices and trigger larger bonuses, adding timing and income-management layers.
What Makes It Special
Designed by Kentaro Yazawa, Falling blends exploration with engine-like income growth and card-based combos. The modular board and twelve distinct sidekicks provide significant variability. The title appears in crowdfunding/ Kickstarter contexts and carries an anime/manga theme.
Pro
- Modular board increases replayability
- Twelve sidekicks create varied player roles
- Resource conversion and card combos add strategic depth
- Includes solo mode
Contra
- Long playtime (~120 minutes) demands commitment
- Requires time to learn card and combo systems
Setting & atmosphere
Fantasy exploration: a tower fell from the sky and continues to collapse. Players search the crumbling structure for relics and items.
Tips for beginners
Focus first on understanding your chosen sidekick and basic resource conversions before attempting complex combos.
Frequently asked questions
Can I play this solo?
Yes. The game data lists a solo option (players.min = 1).
How long does a game really take?
Duration is listed at about 120 minutes; setup and explanation will extend total time.
What prior experience do I need?
Players with experience in engine- or resource-management games will adapt more quickly; newcomers need some learning time.
How does this compare to similar games?
Falling combines Area Movement and a Modular Board with variable player powers and emphasizes income growth and card combos.
Is this suitable for families?
With a minimum age of 12 and its complexity, it's better suited to families with older children.
What mechanic makes it special?
The combination of Modular Board, Area Movement and Variable Player Powers defines the experience.
Fazit
Falling is a tactical exploration game for players who enjoy 120-minute planning-heavy sessions. Recommended if you like modular boards and variable powers; less so if you prefer short, casual games.
Falling at your next game night?
Add Falling to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Falling to my collectionAlready have an account? Log in