Get started free Log in
Crusaders: Thy Will Be Done

Crusaders: Thy Will Be Done

2-4
Players
60
Minutes
14+
Age
2018
Published

Track your results with Playnexi

Add this game to your collection and track sessions, scores, and statistics.

Start for free

What to Expect

You move knights on a hexagonal grid, build structures, and vie for influence in medieval Europe. Each player controls a unique rondel combined with a mancala mechanism to select actions. Faction powers add special control over your rondel. When orders become too powerful, the king disbands them, ending the game. The blend of territory control and tactical resource management shapes the gameplay.

Who Is This Game For?

Designed for experienced players aged 14 and up, this 60-minute game appeals to fans of medium-complexity Eurogames. It requires tactical thinking and patience, making it less suitable for casual or family play.

How It Works

Each player has a personal rondel they can upgrade to select actions. The combination of rondel and mancala mechanics determines how many and which actions you can perform. Move your knights on the hex grid, build buildings to control areas, and earn end game bonuses. Area majority decides control of regions at the game's end.

Action Points Area Majority / Influence End Game Bonuses Grid Movement Hexagon Grid Mancala

What Makes It Special

Designed by Seth Jaffee, Crusaders uniquely combines rondel and mancala mechanics. It was nominated in 2018 for the Board Game Quest Awards Best Strategy/Euro Game. Set in medieval Europe, it offers strategic depth through faction powers and engine building.

Awards

  • 2018 Board Game Quest Awards Best Strategy/Euro Game — Nominated

Pro

  • Unique combination of rondel and mancala mechanics
  • Strategic depth through area majority and end game bonuses
  • Distinct faction powers for varied gameplay
  • Approx. 60-minute playtime for a Eurogame

Contra

  • No solo mode, designed for 2-4 players
  • Complexity and duration suit experienced players
  • Not recommended as a family game (age 14+)

Setting & Atmosphäre

The game is set in medieval Europe, focusing on the region of Prussia. Players lead knightly orders competing for influence and control across the continent.

Tipp für Einsteiger

Focus on efficiently managing your actions via the rondel and leveraging your faction powers to build a strong strategy.

Häufige Fragen

Can I play this solo?

No, Crusaders: Thy Will Be Done is designed for 2 to 4 players and does not include a solo mode.

How long does a game really take?

The game typically lasts about 60 minutes, which is moderate for a strategic Eurogame.

What prior experience do I need?

The game is aimed at experienced players familiar with complex Eurogame mechanics like action points and area majority.

How does this compare to similar games?

Crusaders uniquely combines rondel and mancala mechanics with individual faction powers for added depth.

Is this suitable for families?

Due to its complexity and minimum age of 14, it is better suited for experienced players than families.

What mechanic makes it special?

The combination of rondel and mancala mechanics alongside area majority is what makes it special.

Fazit

Crusaders: Thy Will Be Done is recommended for players seeking a medium-complexity Eurogame with tactical depth. Those preferring lighter, shorter games may want to look elsewhere.