Conquest
- Designer Donald Benge
- Publisher Bütehorn Spiele (Buchholz Verlag) , Hexagames (I) , Quest Games
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Start for freeWhat to Expect
In Conquest, two players command ancient military units like infantry, cavalry, and elephants on a puzzle-style map board. The goal is to capture enemy fortifications or occupy special quest locations using strategic action point movements. The gameplay resembles an enhanced chess variant, offering various scenarios and encouraging custom designs.
Who Is This Game For?
Designed for two players aged 10 and up, Conquest is a light to medium-weight strategy game with about 30 minutes playtime. It suits players interested in abstract, tactical challenges with a historical theme but who prefer shorter, less complex games.
How It Works
Conquest uses Action Points and Point to Point Movement as core mechanics. Players spend action points to move units across connected locations on the board, aiming to control key positions. Different unit types offer tactical options, and scenarios provide varied challenges and replayability.
What Makes It Special
Created and published by Donald Benge in 1972, Conquest blends abstract strategy with ancient warfare themes. Though it received no awards, it stands out as a classic two-player game featuring action point allocation and point-to-point movement.
Pro
- Compact 30-minute playtime
- Tactical depth through action points and point-to-point movement
- Classic two-player game with ancient war theme
- Multiple scenarios and customization options
Contra
- No solo mode available
- Relatively abstract and thematically minimal
- No modern graphic or component quality standards
Setting & Atmosphäre
Set in ancient times, players command troops such as elephants, cavalry, and ships on an abstract map composed of four interlocking boards, simulating ancient warfare.
Tipp für Einsteiger
Focus on efficient use of action points and carefully observe your opponent's positioning.
Häufige Fragen
Can I play this solo?
No, Conquest is designed exclusively for two players.
How long does a game really take?
A typical game lasts about 30 minutes, suitable for quick sessions.
What prior experience do I need?
It targets enthusiasts aged 10 and up; some experience with abstract strategy games is helpful.
How does this compare to similar games?
Conquest combines abstract strategy with ancient war themes using action points and point-to-point movement, differentiating it from traditional chess.
Is this suitable for families?
Due to its abstract mechanics and strategic depth, it is better suited for older children and enthusiasts rather than casual family play.
What mechanic makes it special?
The blend of action points and point-to-point movement defines Conquest's tactical gameplay.
Fazit
Conquest is a quick, tactical two-player game with a historical twist. Recommended for those looking for short, abstract strategy duels with depth.













