Blood
Blood at your next game night?
Add Blood to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Diego Fonseca , Leonardo Romano
- Publisher Ludus Magnus Studio , Czacha Games
- Illustration Elena Conte , Eugenio Frosali , Simone Murgia , Cristian Casado Otazu , Giovanni Pirrotta
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You control a band of unusual monster hunters, returning to the village of Bran between raids to build weapons and refine your deck. Each raid pits you against one of Vlad's Champions in location-dependent encounters that change strategies and combinations. The game mixes Deck Construction, Dice Rolling, Hand Management and a modular board to create evolving scenarios across a campaign.
Who Is This Game For?
For players who enjoy cooperative campaign experiences: Blood leans toward the hobby/enthusiast level due to its campaign focus and ~120 minute playtime. It's aimed at teens and adults (14+) comfortable with longer, narrative sessions and prior experience with deck or campaign games.
How It Works
Core mechanics include Cooperative Game, Deck Construction, Dice Rolling, Hand Management and Grid Movement on a Modular Board. In successive raids you face Champions whose tactics vary by location; between raids you return to Bran to upgrade equipment and modify your deck. Dice resolve conflicts and some actions while hand management and deck construction shape your tactical options.
What Makes It Special
Designed by Diego Fonseca and Leonardo Romano, Blood combines boss battles with a campaign-driven storytelling structure. The modular board and scenario system change encounters based on location. It is listed in the Nova Aetas Chronicles family and emphasizes Boss Battle and Alternate History themes.
Pro
- Campaign-driven cooperative progression
- Blend of deck construction, dice resolution and hand management
- Modular board and scenario variability
- Supports solo play and 1–4 players
Contra
- Around 120 minutes per session demands time commitment
- Leans toward experienced players familiar with campaign/deck systems
- Narrative focus may be heavy for casual groups
Setting & atmosphere
The game is set around Vlad's Castle and the village of Bran in an alternate-history/renaissance-flavored world focused on monster hunting and confronting a powerful vampiric prince.
Tips for beginners
In early sessions prioritize understanding card synergies and team roles; use the between-raid phase to stabilise and adapt your deck.
Frequently asked questions
Can I play this solo?
Yes. The game supports solo play (players.min = 1).
How long does a game really take?
Listed duration is about 120 minutes; campaign bookkeeping and setup can extend session length.
What prior experience do I need?
Experience with cooperative campaigns or deck-building games is helpful; the game is geared toward hobby players.
How does this compare to similar games?
Blood combines deck construction and dice-driven boss fights within modular, scenario-based campaigns, giving location-dependent variations in encounters.
Is this suitable for families?
With a minimum age of 14 and longer sessions, it's better suited to families with older teens than to families with young children.
What mechanic makes it special?
The interplay of Deck Construction, Dice Rolling and a Modular Board/Scenario system defines its boss-encounter dynamics.
Fazit
Blood is recommended for groups seeking cooperative campaign boss fights and deck-driven progression. If you prefer short, lightweight games, this title is less suitable.
Blood at your next game night?
Add Blood to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Blood to my collectionAlready have an account? Log in