Black Rose Wars: Duel – Kami
Black Rose Wars: Duel – Kami at your next game night?
Add Black Rose Wars: Duel – Kami to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Diego Fonseca , Marco Montanaro
- Publisher Ludus Magnus Studio , Czacha Games
- Illustration Giovanni Pirrotta
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You face fast, tactical magic duels set in the Lodge of the Sun high in Japan's sacred mountains. Gameplay emphasizes precise card play, hand management and deck/pool building while Portals on a modular board open new tactical routes. A solo mode pits you against an AI-controlled Avatar, while two-player duels focus on control of rooms and timing. The theme centers on kami and arcane conflict.
Who Is This Game For?
Aimed at experienced players and duel/competitive card fans aged 14+, the game requires strategic hand and deck management. With an estimated 60-minute playtime it's suitable for a game night but offers enough depth through variable phase order and asymmetric powers for repeat plays. Prior experience with tactical card games helps.
How It Works
Black Rose Wars: Duel – Kami combines Card Play Conflict Resolution with Hand Management and Deck/Bag/Pool Building; players manage resources, play cards and react to the opponent. The game uses a Modular Board (Portals) and Variable Player Powers for asymmetry. Variable Phase Order makes sequencing and timing important. A Solo/Solitaire mode provides an AI challenge.
What Makes It Special
Designed by Diego Fonseca and Marco Montanaro, the game integrates Portals as a core tactical element and ties into the Nova Aetas Chronicles setting. The mix of deck/pool-building, hand management and modular board play gives duels layered strategic choices.
Pro
- Compact duels (~60 minutes) for 1–2 players
- Asymmetric play via Variable Player Powers
- Blend of Deck/Pool-Building and Hand Management
- Modular board (Portals) increases tactical variety
Contra
- Recommended age 14+ — not aimed at younger families
- Requires learning deck/pool mechanics and variable phases
- Limited to 1–2 players — not for larger groups
Setting & atmosphere
The action unfolds in the Lodge of the Sun in the sacred Japanese mountains, drawing on mythology and kami. It is set within the Nova Aetas Chronicles/Black Rose Wars environment.
Tips for beginners
Focus first on basic hand management and how Portals change positional options; use the solo mode to learn phase order and timing.
Frequently asked questions
Can I play this solo?
Yes. The game includes a Solo/Solitaire mode with an AI-controlled Avatar.
How long does a game really take?
Playtime is around 60 minutes; allow extra time for setup and initial learning.
What prior experience do I need?
Experience with tactical card games, hand management and deck/pool-building is helpful.
How does this compare to similar games?
It combines deck/pool-building and hand management with a modular board and variable phase order, creating distinct tactical duels.
Is this suitable for families?
With a min age of 14 and elevated complexity, it suits experienced players more than younger family groups.
What mechanic makes it special?
The interplay of Deck/Bag/Pool-Building, Hand Management and a Modular Board (Portals) defines its tactical identity.
Fazit
A focused 1–2 player card duel with solo options and modular board tactics. Recommended if you enjoy asymmetric mage duels and deck/pool-building.
Black Rose Wars: Duel – Kami at your next game night?
Add Black Rose Wars: Duel – Kami to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Black Rose Wars: Duel – Kami to my collectionAlready have an account? Log in