Assault: Sicily '43 – Gela Beachhead
Assault: Sicily '43 – Gela Beachhead at your next game night?
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- Designer Wolfgang Klein , Erich Rankl
- Publisher Assault Games , Sound of Drums GmbH
- Illustration Michael Grillenberger , Ingrid Grillenberger , Marc von Martial
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You command historical units during the Gela landings (10 July 1943) on a modular hex board. Scenarios range from short engagements to multi-hour battles; the game covers squads, individual vehicles and artillery. Dice rolling and campaign/battle-card-driven systems create changing situations. Optional rules are provided to ease entry, and the description notes a high replay value.
Who Is This Game For?
For players who enjoy tactical WWII wargames and scenario-driven simulations (complexity medium, 4–6/10). Age 14+, typical playtime 60–180 minutes — suited for experienced hobbyists rather than casual gamers. Prior familiarity with hex/grid movement and wargame concepts is helpful.
How It Works
The game uses a hexagon grid with modular board sections where units move using Movement Points. Combat resolution involves Dice Rolling, while scenarios and campaign flow are guided by Campaign / Battle Card Driven mechanics. Simulation elements focus on squad- and team-level tactics plus vehicle and artillery interactions across variable scenario lengths.
What Makes It Special
Designed by Wolfgang Klein and Erich Rankl, the game reconstructs the Gela beachhead fighting during Operation Husky. It combines Campaign/Battle-Card-Driven structure with Dice Rolling and a modular hex board to create varied tactical scenarios. The publisher describes it as the second volume in a planned series of tactical wargames.
Pro
- Squad- and team-level tactical simulation including vehicles and artillery
- Modular hex board allows varied terrain and scenarios
- Campaign/Battle-Card-Driven plus Dice Rolling creates dynamic play
- Optional rules lower the entry barrier
Contra
- Long scenarios (up to 180 minutes) demand time commitment
- Medium complexity (4–6/10) may be steep for casual players
Setting & atmosphere
The setting is the Allied invasion of Gela on Sicily (10 July 1943) during Operation Husky, including amphibious landings and airborne drops to secure beachheads and key positions.
Tips for beginners
Start with the optional simplified rules and shorter scenarios to learn movement, combat, and card-driven pacing gradually.
Frequently asked questions
Can I play this solo?
No — the listed player count is 2–4; no solo mode is specified in the provided data.
How long does a game really take?
Playtime depends on scenario; the description lists 1–3+ hours, with typical durations of 60–180 minutes.
What prior experience do I need?
Familiarity with hex/grid movement and basic wargame concepts is helpful; complexity is rated 4–6/10.
How does this compare to similar games?
Its focus is tactical, squad-level WWII combat using a campaign/battle-card structure on a modular hex board, distinguishing it among scenario-driven wargames.
Is this suitable for families?
With age 14+ and long playtimes, it is better suited to hobbyists and experienced players than family play with younger children.
What mechanic makes it special?
The mix of Campaign / Battle Card Driven mechanics, Dice Rolling and a modular Hexagon Grid defines its gameplay.
Fazit
Recommended for fans of detailed, scenario-based WWII tactics who can invest time in longer sessions; optional beginner rules make the system more accessible for new players.
Assault: Sicily '43 – Gela Beachhead at your next game night?
Add Assault: Sicily '43 – Gela Beachhead to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Assault: Sicily '43 – Gela Beachhead to my collectionAlready have an account? Log in