Alibis
Alibis at your next game night?
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- Designer 佐藤 雄介 (Yusuke Sato)
- Publisher Allplay
- Illustration Albert Monteys
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You and your team receive secret information about two innocent suspects and must find the true culprit through one-word clues. Each player links their two characters with a single word; if everyone's clues align correctly, the culprit is uncovered. Rounds are short (about 20 minutes) and emphasize communication, word association and reading asymmetric information.
Who Is This Game For?
Designed for groups who enjoy social deduction and party word games. With a 20-minute runtime and minimum age 10, it's family-friendly but still rewards players comfortable with deduction and concise communication.
How It Works
Alibis uses asymmetric information and cooperative deduction. Players hold secret knowledge about innocent suspects and propose one-word signals that associate characters. The group compares signals to find matches and eliminate suspects. The core is discussion, word association and aligning private clues to isolate the true villain.
What Makes It Special
Designed by 佐藤 雄介 (Yusuke Sato), Alibis blends party mechanics with cooperative deduction. It was a 2025 Golden Geek Best Party Game nominee and is part of Allplay's 'Small Box Big Game' series, emphasizing compact, quick-play experiences.
Awards
2025
Pro
- Short playtime (≈20 minutes) for quick sessions
- Combines cooperative deduction with word-association play
- Asymmetric information creates engaging communication dynamics
- Suitable for 2–6 players and family-friendly age (10+)
Contra
- Limited strategic depth for players seeking heavy strategy
- Strongly dependent on group communication and social dynamics
- Word-based play can disadvantage groups with very different vocabularies
Setting & atmosphere
The game frames play as a classic whodunnit among a lineup of supervillains; this simple theme supports the one-word clue and team deduction mechanic.
Tips for beginners
Aim for clear, simple one-word associations and brief post-round discussion to learn which clues work for your group.
Frequently asked questions
Can I play this solo?
No. The game is listed for 2–6 players; no solo mode is indicated.
How long does a game really take?
Duration is about 20 minutes; the short length allows for multiple quick rounds.
What prior experience do I need?
Familiarity with word games or deduction is helpful but not required; it's accessible from age 10.
How does this compare to similar games?
Alibis emphasizes one-word associations within cooperative deduction and asymmetric information, focusing more on word choice than on complex mechanics.
Is this suitable for families?
Yes. The 10+ age recommendation and short playtime make it family-appropriate.
What mechanic makes it special?
The use of Roles with Asymmetric Information combined with cooperative Deduction is central to the experience.
Fazit
Alibis is a quick, social deduction party game for 2–6 players, best for groups that enjoy word association and cooperative problem-solving. Not aimed at players seeking deep strategic complexity.
Alibis at your next game night?
Add Alibis to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Alibis to my collectionAlready have an account? Log in