Air, Land, & Sea
- Designer Jon Perry
- Publisher Arcane Wonders , FunMill.ru , Games7Days , Giant Roc , Hobby World
- Illustration Valerio Buonfantino , Stephen Gibson , Derek Laufman
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Start for freeWhat to Expect
In Air, Land, & Sea, you command your military forces across three theaters: air, land, and sea. Players take turns playing cards from their hand, deciding carefully whether to play them face up to activate tactical abilities or face down with limited strength. The game ends when a player reaches 12 points or withdraws to avoid total defeat, creating tense tactical decisions throughout.
Who Is This Game For?
Designed exclusively for two players aged 14 and up, this game offers a quick yet strategic experience lasting about 20 minutes. It suits players who enjoy tactical card games and don’t mind learning hand management and area majority concepts.
How It Works
Each player starts with six cards. Players alternate playing one card at a time, either face up in the matching theater to use its tactical ability or face down anywhere with a fixed strength of 2 and no ability. You compete to control the majority in air, land, and sea areas. Players may withdraw at any time to avoid a complete loss. Points are awarded after each battle until one player reaches 12.
What Makes It Special
Nominated for the 2020 Origins Awards Best Card Game, Air, Land, & Sea combines Area Majority, Hand Management, and Card Play Conflict Resolution mechanics. Designed by Jon Perry, it belongs to the Lane Battler card game family and is exclusively for two players.
Awards
- 2020 Origins Awards Best Card Game — Nominated
Pro
- Quick gameplay with about 20 minutes duration
- Tactical depth from Area Majority and Hand Management
- Designed exclusively for two players
- 2020 Origins Awards Best Card Game nominee
Contra
- Only for two players, not suitable for larger groups
- Recommended for ages 14 and up, thus more for experienced players
- Short playtime may feel too brief for some
Setting & Atmosphäre
Set during World War II, the game simulates military conflicts across air, land, and sea theaters, with a variant featuring animal-themed units called Critters at War.
Tipp für Einsteiger
Focus on the timing of your card plays and consider withdrawing tactically to avoid total defeat.
Häufige Fragen
Can I play this solo?
No, Air, Land, & Sea is strictly designed for two players.
How long does a game really take?
A typical game lasts about 20 minutes, perfect for quick sessions.
What prior experience do I need?
Some familiarity with hand management and tactical card play helps but isn’t mandatory.
How does this compare to similar games?
It combines Area Majority with tactical card play specifically tailored for two players.
Is this suitable for families?
With a 14+ age recommendation and tactical complexity, it’s better suited for experienced players.
What mechanic makes it special?
The blend of Area Majority, Hand Management, and Card Play Conflict Resolution defines its gameplay.
Fazit
Air, Land, & Sea is a fast, tactical two-player card game, ideal for those seeking strategic depth in a short playtime.

















