Admirals
Admirals at your next game night?
Add Admirals to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Max Gerchambeau
- Publisher Baravelli , Capiépa Éditeur: Jeux Éducatifs , Miro Company , Parker Brothers , ZTS Plastyk
- Illustration James Hodges
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
In Admirals, players secretly deploy their fleets on a grid and engage in tactical combat aiming to capture the opposing Admiral. The game combines grid movement with memory and secret unit deployment, making each encounter unique. Variable set-up options and static capture mechanics add strategic depth to this naval battle.
Who Is This Game For?
Designed for two players aged 7 and up, Admirals offers a quick and approachable experience. With a playtime of around 30 minutes, it fits well for casual gaming sessions and family play, requiring no prior experience.
How It Works
Each player arranges their ships secretly on a grid (Grid Movement, Variable Set-up). Players move their units in turn to capture enemy ships (Static Capture), relying on memory and secret deployment to outwit the opponent. The goal is to capture the enemy Admiral and win the game.
What Makes It Special
Designed by Max Gerchambeau, Admirals is a naval-themed two-player game that draws inspiration from Stratego but introduces distinct rules and mechanics. Its blend of memory and bluffing with naval warfare tactics makes it a classic from 1972 in the genre.
Pro
- Short playtime around 30 minutes
- Combination of bluffing and tactical grid movement
- Variable set-up ensures replayability
- Specifically designed for two players
Contra
- Only suitable for two players
- No modern expansions or variants
- Limited complexity for experienced strategists
Setting & atmosphere
The game simulates modern naval warfare with fleet maneuvers and Admiral battles on a grid, as players command their ships to dominate the sea.
Tips for beginners
Focus on remembering opponent ship positions and use variable set-up rules to gain tactical advantages.
Frequently asked questions
Can I play this solo?
No, Admirals is strictly a two-player game.
How long does a game really take?
A game lasts around 30 minutes, suitable for quick sessions.
What prior experience do I need?
It is a family-friendly game that requires no special prior knowledge.
How does this compare to similar games?
Admirals resembles Stratego but features unique rules and combines memory with naval warfare.
Is this suitable for families?
Yes, it is appropriate for ages 7+ and has a short playtime.
What mechanic makes it special?
Secret Unit Deployment combined with Grid Movement and Memory define the gameplay.
Fazit
Admirals is recommended for players seeking a fast-paced, strategic two-player naval game with bluffing elements. It is a solid choice for those who enjoy quick tactical battles at sea.
Admirals at your next game night?
Add Admirals to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Admirals to my collectionAlready have an account? Log in