1936: What If?
- Designer Ty Bomba
- Publisher One Small Step
- Illustration Ania B. Ziolkowska
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Start for freeWhat to Expect
The game explores an alternate history scenario where France prevents Germany's remilitarization of the Rhineland in 1936. Players engage in tactical decisions on a hex-based map that influence political and military outcomes. Scenarios include military coups, factional struggles, and the shifting balance between major powers. It offers a deep dive into historical what-if situations of World War II.
Who Is This Game For?
1936: What If? targets enthusiasts of wargames and history interested in alternative historical outcomes. Designed for 1 to 2 players, it requires some experience with tactical hex-based games. It's less suitable for families with younger children due to its complex theme and recommended age of 12 and up.
How It Works
The core mechanic is a hexagon grid where players maneuver units and make strategic choices. Each player controls opposing factions in the Rhineland remilitarization scenario. Tactical positioning and risk assessment shape the gameplay. The game simulates historical events through detailed scenarios reflecting political and military situations.
What Makes It Special
Designed by Ty Bomba, a recognized wargame designer, 1936: What If? offers a unique alternative take on 1936 history. It is part of the Alternate History theme and the CounterFact magazine series that explores speculative scenarios. The hexagon grid mechanic enhances tactical depth within a realistic historical context.
Pro
- Historical theme with alternate history
- Tactical hexagon grid mechanic
- Supports 1-2 players with solo mode
- Part of the Alternate History theme series
Contra
- No specified game duration available
- Requires experience with wargames
- Complex theme not suitable for families with younger kids
Setting & Atmosphäre
Set in 1936, the game explores an alternate World War II history focusing on the Rhineland remilitarization and its political consequences. The world features tensions among France, Germany, Britain, the US, and the Soviet Union.
Tipp für Einsteiger
Start with basic scenarios and focus on understanding hex grid movement to improve tactical decision-making.
Häufige Fragen
Can I play this solo?
Yes, 1936: What If? supports 1 to 2 players and includes a solo mode.
How long does a game really take?
No explicit duration is given, so playtime varies depending on scenarios and player experience.
What prior experience do I need?
The game is aimed at wargame enthusiasts and assumes familiarity with tactical hex-based gameplay.
How does this compare to similar games?
1936: What If? focuses on an alternate history political scenario combined with classic hexagon grid mechanics.
Is this suitable for families?
Due to its complex theme and age recommendation of 12+, it's better suited for experienced players than young families.
What mechanic makes it special?
The hexagon grid mechanic enables precise tactical movement and strategic planning on the board.
Fazit
1936: What If? is recommended for players who want to immerse themselves in alternative historical scenarios and enjoy tactical hex-based wargames. It is especially suitable for experienced wargamers and two-player sessions.








