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1938: What if?

1938: What if?

1-2
Players
30
Minutes
8+
Age
2017
Published

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What to Expect

In 1938: What if?, two players command forces in a tense scenario where Czechoslovakia and the Soviets face Germany, Poland, and Hungary. The game features a large hex grid map, with turns representing three days and a maximum of ten turns. Players use dice rolling, movement points, and a unique chit-drawing phase system to resolve movement and combat, creating dynamic and unpredictable gameplay.

Who Is This Game For?

Designed for one or two players interested in wargames and alternate history, this game is a medium-complexity title suited for experienced players. It includes a solo mode and requires strategic thinking and patience for longer sessions.

How It Works

The game uses a hexagon grid where units move based on movement points. Combat outcomes are decided through dice rolling. The turn order is determined by drawing chits representing each nation's movement and combat phases, with German chits held back for flexible insertion, adding tactical depth to the sequence of play.

Dice Rolling Hexagon Grid Movement Points

What Makes It Special

Ty Bomba's 2017 design stands out with its innovative chit-driven phase system and a broad map covering Central Europe in 1938. Part of the CounterFact magazine series, it combines dice rolling, movement points, and hex grid mechanics to simulate an alternate World War II scenario.

Pro

  • Innovative chit-drawing phase system
  • Large map focused on Central Europe 1938
  • Combination of dice rolling, movement points, and hex grid
  • Solo mode included

Contra

  • No official playtime specified
  • Medium complexity suited for experienced players
  • Limited to 1-2 players

Setting & Atmosphäre

The game is set in an alternate 1938 Central Europe, focusing on Czechoslovakia, Poland, and neighboring countries during the period leading up to World War II and the Munich Agreement.

Tipp für Einsteiger

Focus on understanding the chit phase system and turn order to better anticipate tactical options.

Häufige Fragen

Can I play this solo?

Yes, 1938: What if? includes a solo mode for single-player gameplay.

How long does a game really take?

Playtime is not officially listed, but with up to ten turns, expect a longer session typical of medium-complexity wargames.

What prior experience do I need?

The game is aimed at experienced wargamers familiar with tactical and complex mechanics.

How does this compare to similar games?

Its unique chit-drawing phase system dynamically determines turn order, adding unpredictability compared to traditional wargames.

Is this suitable for families?

Due to its complexity and lack of age recommendation, it's better suited for experienced players than family play.

What mechanic makes it special?

The concealed chit-drawing system that governs movement and combat phases stands out.

Fazit

1938: What if? is recommended for players seeking a tactical wargame with historical depth and a unique phase mechanic, but less suitable for casual or family gaming due to its complexity.