John Bohrer
John Bohrer, designer active 1994–2019, focused on train and economic games with route- and market-based mechanics.
- 10 Games
Biography
John Bohrer is a game designer listed in our database with ten titles and activity from 1994 to 2019. unsere Datenbank notes him as a designer of over 100 games and a developer (e.g., TransAmerica). Birth date and nationality are not provided in the source data.
Career
Bohrer's portfolio centers on trains and economic systems: Stock Holding, Network & Route Building, and Auction/Bidding appear frequently. From Tracks to Telluride (1994) through later releases like 1836 (2019), he consistently explored complex railroad systems and economic simulation. His designs often use tile placement and hex grids to represent maps and routes, combined with market/stock elements.
Most Famous Games
Key titles in our list include Age of Steam (2002), Wabash Cannonball (2007) and SNCF: France & Germany (2010). SNCF is a later title with multiple awards; Age of Steam and Wabash Cannonball are notable earlier railroad games. Other listed games are 1857 (2015), 1879: US Pacific Northwest (2014) and 1834 (2018).
Design Style
Bohrer's style is economic and route-focused: Stock Holding and Network-and-Route-Building define many of his mechanics. He has at least one recorded co-design collaboration with Martin Wallace.
Frequently Asked Questions
Where is John Bohrer from?
The source data does not state his country of origin.
What is their most famous game?
According to our list, Age of Steam (2002) is one of his most notable games.
What mechanic is their signature?
Stock Holding and Network and Route Building are recurring mechanics in his designs.
How long have they been active?
He is listed as active from 1994 to 2019 in our data.
Verdict
Recommended for players who enjoy deeper train/economic games with stocks, auctions and route-building.