Satchel Quest
Satchel Quest at your next game night?
Add Satchel Quest to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Molly Johnson , Robert Melvin , Shawn Stankewich
- Publisher Weird City Games
- Illustration Vincent Dutrait
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You draw double-sided chips from your bag and choose which side to play, placing them on your dungeon floor to attack monsters, disarm traps, or unlock chests. Placement matters: adjacent spaces interact and can chain combos. Rounds include phases for building the dungeon, resolving actions, visiting the village to heal and upgrade, and buying new chips at the market. Multiple adventure paths and asymmetric heroes provide variety and different strategic options.
Who Is This Game For?
For hobby and experienced players aged 10+, and solo players (supports 1 player). Good if you enjoy bag/pool building combined with spatial puzzle-solving and are comfortable with medium complexity and multi-phase rounds.
How It Works
Core gameplay mixes Bag/Pool Building with spatial placement: draw double-sided chips, pick a side, and place it on the current dungeon map where adjacency can trigger effects and chains. The game features Variable Player Powers and Variable Set-up so starting conditions and heroes differ. Each round follows set phases, including a market to buy new chips and a Path Phase that ends the game when no Path cards remain.
What Makes It Special
Designed by Molly Johnson, Robert Melvin and Shawn Stankewich, Satchel Quest stands out by marrying bag-building with a spatial tile-like placement of double-sided chips. It sits in the Dungeon Crawler category and includes a Solo/Solitaire mode, plus asymmetric heroes and multiple adventure paths.
Pro
- Unique fusion of bag-building and spatial puzzle placement
- Asymmetric heroes and variable setups increase replayability
- Solo mode included
- Market phase allows strategic bag development
Contra
- Multi-phase rounds require sustained focus
- May be complex for younger or inexperienced players (min age 10)
Setting & atmosphere
A dungeon-crawling adventure with anthropomorphic characters, featuring monsters, traps and treasure. The theme focuses on exploration and tactical placement decisions.
Tips for beginners
Focus early on how placements interact and expand your bag gradually via market purchases; use village healing and upgrades strategically.
Frequently asked questions
Can I play this solo?
Yes. The game supports solo play (players.min = 1).
How long does a game really take?
No exact duration is provided; expect a longer session due to multiple phases and setup.
What prior experience do I need?
Experience with bag/pool-building and spatial puzzle thinking is helpful; aimed at hobby/experienced players aged 10+.
How does this compare to similar games?
It combines classic bag-building with spatial placement and double-sided chips, emphasizing placement-based combos.
Is this suitable for families?
With min_age = 10 it can suit families with older children; the multi-phase rounds may be demanding for younger kids.
What mechanic makes it special?
The 'Deck, Bag, and Pool Building' mechanic combined with spatial placement of double-sided chips is the standout.
Fazit
Satchel Quest is recommended for players who like bag-building and spatial combos; it supports solo play and groups up to four. Best if you appreciate varied setups and asymmetric character play.
Satchel Quest at your next game night?
Add Satchel Quest to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Satchel Quest to my collectionAlready have an account? Log in