Get started free Log in
Avalanche: The Salerno Landings

Avalanche: The Salerno Landings

2-2
Players
360
Minutes
12+
Age
1976
Published

Avalanche: The Salerno Landings at your next game night?

Add Avalanche: The Salerno Landings to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Avalanche: The Salerno Landings to my collection

The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

You experience the nine-day struggle for the Salerno beachhead in September 1943. As the Allied commander, you aim to secure the landing zone; as the German commander, you try to repel or inflict heavy casualties before British reinforcements arrive. The game uses a hexagon grid and dice rolling to reflect tactical decisions and combat outcomes.

Who Is This Game For?

This game targets experienced wargamers and history enthusiasts aged 12 and up. It is a medium-complexity two-player game with a long playtime of up to six hours. Prior wargame experience and patience for lengthy sessions are recommended, as there is no solo mode.

How It Works

Avalanche uses a hexagon grid map where company-level units move and fight. Each game turn represents eight hours. Combat and movement depend on dice rolls introducing chance and realism. Players take roles as Allied or German commanders, aiming to achieve their operational objectives in Operation Avalanche.

Dice Rolling Hexagon Grid

What Makes It Special

Designed by Frank Chadwick, Avalanche won the 1976 Charles S. Roberts Award for Best Graphics and Physical Systems. It belongs to the historical World War II Salerno campaign and provides a focused two-player tactical wargaming experience with dice and hex mechanics.

Awards

  • 1976 Charles S. Roberts Best Graphics and Physical Systems — Winner

Pro

  • Detailed simulation of the Salerno landing
  • Use of hexagon grid and dice rolling for tactical depth
  • Winner of the 1976 Charles S. Roberts Award
  • Intense two-player historical combat

Contra

  • Long playtime up to 6 hours
  • No solo variant available
  • Medium complexity requires prior experience

Setting & atmosphere

The game depicts the Allied amphibious landing at Salerno, Italy, in September 1943. It covers a key phase of the Italian Campaign in World War II with detailed operational focus.

Tips for beginners

Take time to thoroughly learn the rules and plan for extended play sessions.

Frequently asked questions

Can I play this solo?

No, Avalanche is designed exclusively for two players.

How long does a game really take?

A session can last up to six hours, so plan accordingly.

What prior experience do I need?

The game has medium complexity and suits players experienced with wargames.

How does this compare to similar games?

Avalanche focuses on Operation Avalanche with hex and dice mechanics, offering classic two-player wargaming.

Is this suitable for families?

Due to complexity and length, it’s better suited for experienced players aged 12 and up.

What mechanic makes it special?

The combination of hexagon grid and dice rolling adds tactical depth and randomness.

Fazit

Avalanche is recommended for fans of complex historical wargames emphasizing tactical simulation and two-player duels. It is less suited for casual or short gameplay sessions.

Avalanche: The Salerno Landings at your next game night?

Add Avalanche: The Salerno Landings to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Avalanche: The Salerno Landings to my collection