Tomb
- Designer John Zinser
- Publisher Alderac Entertainment Group
- Illustration Nate Barnes , Jason Engle , Carl Frank , Jonathan Hunt , Rodney Saenz , Chris Seaman
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Start for freeWhat to Expect
In Tomb, you recruit a party of adventurers to battle monsters, avoid traps, and collect treasures in the Goldenaxe Catacombs. The modular board and secret unit deployment ensure no two games are alike. Dice rolling and tactical character use create a dungeon crawl experience without lengthy setup.
Who Is This Game For?
Tomb targets hobby gamers aged 12 and up who enjoy fantasy and adventure themes. With a playtime around 60 minutes, it suits players with moderate patience. Some prior experience with dice games or dungeon crawlers is helpful but not required.
How It Works
The core mechanics include dice rolling, modular board setup, and secret unit deployment. Players recruit characters, move them on a variable board, and engage monsters. Dice results determine action outcomes while strategic placement is key to securing treasures and evading traps.
What Makes It Special
Designed by John Zinser and released in 2008, Tomb enriches the dungeon crawler genre with modular boards and secret unit placement. It belongs to the dungeon crawler family and features colorful dice with icons. It also integrates with Tomb: Cryptmaster.
Pro
- Variable game setup with modular board
- Secret unit deployment adds surprises
- Dice mechanics with colorful and icon dice
- Includes solo play option
Contra
- No known awards
- Game length might feel long for beginners
- Complexity requires some learning
Setting & Atmosphäre
Set in a medieval fantasy world, specifically the Goldenaxe Catacombs, the game focuses on adventure, monster hunting, traps, and treasure hunting in a dark dungeon environment.
Tipp für Einsteiger
Focus on smart unit placement and strategic use of dice results to overcome traps and enemies.
Häufige Fragen
Can I play this solo?
Yes, Tomb includes a solo mode for single players.
How long does a game really take?
A game lasts about 60 minutes, varying with modular board setup.
What prior experience do I need?
Basic knowledge of dice games and dungeon crawlers helps but is not mandatory.
How does this compare to similar games?
The combination of modular board and secret unit deployment makes Tomb unique among dungeon crawlers.
Is this suitable for families?
With a minimum age of 12 and moderate complexity, it suits experienced families better.
What mechanic makes it special?
Secret unit deployment combined with dice rolling and modular board defines the gameplay.
Fazit
Tomb is a solid choice for fans of dice-driven dungeon crawlers seeking a flexible and varied experience. Especially suited for groups of 2-4 players who enjoy cooperative adventure.



















