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Time Tunnels

Time Tunnels

2-4
Players
90
Minutes
8+
Age
1981
Published

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What to Expect

In Time Tunnels, each player commands an alien fleet moving on a hexagonal grid with hidden movement. You build ships, control planetary systems, and employ unique elements like black holes, space mines, and time tunnels. The game features fast-paced tactical battles where energy crystals and secret strategies play key roles.

Who Is This Game For?

This game targets experienced players who enjoy complex sci-fi wargames for 2 to 4 participants. Time Tunnels is a mid-weight, tactical game with about 90 minutes playtime, requiring familiarity with movement and wargame mechanics.

How It Works

Time Tunnels uses mechanics such as alliances, dice rolling, and grid movement on a hexagon grid. Players move fleets using movement points and build ships while hidden movement keeps strategies secret. Events dynamically affect gameplay as players strive to control planetary systems.

Alliances Dice Rolling Events Grid Movement Hexagon Grid Movement Points

What Makes It Special

Designed by Robert Von Gruenigen, Time Tunnels stands out with its unique hidden movement combined with tactical wargaming on a hexagon grid. Featuring sci-fi elements like black holes and time tunnels, it belongs to the Aliens/Extraterrestrials family and was published in 1981 without major awards.

Pro

  • Unique hidden movement mechanic
  • Hexagon grid for tactical depth
  • Combination of wargame and sci-fi elements
  • Supports 2 to 4 players

Contra

  • No solo mode available
  • Complex rules require study
  • About 90 minutes playtime demands patience

Setting & Atmosphäre

Set in a sci-fi universe, players command alien races competing for control over planetary systems in space. Black holes and time tunnels add a futuristic atmosphere.

Tipp für Einsteiger

Take time to understand the hidden movement and hex grid to plan your tactics effectively.

Häufige Fragen

Can I play this solo?

No, Time Tunnels is designed for 2 to 4 players and does not include a solo mode.

How long does a game really take?

A typical game lasts about 90 minutes, suitable for extended tactical play.

What prior experience do I need?

Familiarity with tactical wargames and movement mechanics is helpful due to the game's complexity.

How does this compare to similar games?

Time Tunnels combines hidden movement with a hex grid and sci-fi features like black holes, differentiating it from classic wargames.

Is this suitable for families?

Due to complexity and missing age info, it's better suited for experienced players rather than families.

What mechanic makes it special?

The hidden movement on a hex grid with concealed strategies is its standout feature.

Fazit

Recommended for sci-fi wargame enthusiasts who like tactical hidden movement games. Less suited for families or players without prior experience.