Ticket to Ride: Rails & Sails
- Designer Alan R. Moon
- Publisher Days of Wonder , Asterion Press , Edge Entertainment , Enigma (Bergsala Enigma) , Galápagos Jogos
- Illustration Cyrille Daujean , Julien Delval , Alan R. Moon
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Start for freeWhat to Expect
This game expands the classic Ticket to Ride gameplay with a global map including water routes. Players collect train and ship cards to claim land and sea routes using tokens. Combining hand management, set collection, and network building, players complete tickets showing city connections or tours. The game ends when a player runs low on tokens, followed by final scoring.
Who Is This Game For?
Designed for enthusiasts aged 10 and up, this game requires strategic planning and patience for its approximately 120-minute playtime. Familiarity with Ticket to Ride or similar network-building games is beneficial due to the added complexity of dual card decks and token types.
How It Works
Players draft cards from separate train and ship decks to collect sets needed for claiming routes. Train routes require train cards and tokens; ship routes require ship cards and tokens. Players may swap tokens at a cost of points. Tickets indicate city pairs or tours to complete for scoring. The game ends after a player has six or fewer tokens and all players take two final turns.
What Makes It Special
Designed by Alan R. Moon, this official Ticket to Ride installment introduces a global map with maritime routes. It blends hand management, network and route building, and open drafting without known awards but innovates with separate decks for trains and ships, enriching the classic formula.
Pro
- Designed by Alan R. Moon
- Combines train and ship routes for expanded gameplay
- Integrates network building with hand management and set collection
- Part of the well-known Ticket to Ride series with a global scale
Contra
- No solo mode available
- 120-minute duration may be long for casual players
- More complex rules than the base game require learning
Setting & Atmosphäre
Set on a global map, players build train and ship routes connecting cities across continents and oceans, emphasizing worldwide transportation networks.
Tipp für Einsteiger
Focus on collecting a balanced mix of train and ship cards to maintain flexibility in claiming routes.
Häufige Fragen
Can I play this solo?
No, Ticket to Ride: Rails & Sails is designed for 2 to 5 players and does not include a solo mode.
How long does a game really take?
The game typically lasts about 120 minutes, making it an extended play session.
What prior experience do I need?
Experience with Ticket to Ride or similar route-building games helps due to the added complexity with two card decks.
How does this compare to similar games?
It differentiates itself by combining train and ship routes with separate card decks, unlike other Ticket to Ride games focused on land routes.
Is this suitable for families?
Recommended for players aged 10 and up with some gaming experience; complexity and length may challenge casual families.
What mechanic makes it special?
The use of network and route building combined with hand management and open drafting from separate train and ship decks.
Fazit
Rails & Sails suits players who enjoy Ticket to Ride with added complexity and a nautical theme. It demands some learning but offers engaging route-building mechanics for 2 to 5 players.





























