The Glorious Guilds of Buttonville
The Glorious Guilds of Buttonville at your next game night?
Add The Glorious Guilds of Buttonville to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Christian Kudahl , Erik Andersson Sundén
- Publisher Ravensburger AG
- Illustration Matt Owen
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You play a guild master recruiting quirky villagers—inventors, traders and guards—to bring life to Buttonville. Each round you take two cards, from the market or blind from the deck, and build sets of like-minded villagers. Sets grant immediate effects, can enhance one another and score victory points; larger sets produce stronger effects. Timing, probability judgment and some luck determine outcomes. The modular market setup changes each game.
Who Is This Game For?
Suited for players who like light to medium-weight card games. With a minimum age of 8 and roughly 30 minutes playtime, it fits families and casual gamers as well as hobbyists looking for quick rounds. Some familiarity with set collection helps but isn't required.
How It Works
Core mechanic is Set Collection: gather matching villager cards and play sets to trigger instant effects and bonuses. Each turn you draw two cards—either from the market or blind from the deck—and choose whether to play a current set or wait for a larger one. Set effects scale with size and can interact to create chains. The modular market setup alters available options at the start, affecting strategy and replayability.
What Makes It Special
Designed by Christian Kudahl and Erik Andersson Sundén. The game emphasizes growing synergies: larger sets produce stronger effects. Its modular market increases variety between short games. The components theme ('Buttons') and a listed digital implementation (BrettspielWelt) are notable in the game's presentation.
Pro
- Short playtime (~30 minutes) good for quick sessions
- Set Collection with scaling synergies for larger sets
- Modular market setup increases variety
- Family-friendly age rating (8+)
Contra
- Card draw randomness can heavily influence outcomes
- Limited to 2–4 players
Setting & atmosphere
A small fantasy village setting: Buttonville is an otherwise empty town you repopulate as guild master by recruiting villagers. The theme centers on a quirky community of craftsmen and townsfolk.
Tips for beginners
Focus on building reliable small sets first and watch the market; larger sets are powerful but require patience.
Frequently asked questions
Can I play this solo?
No. The game is specified for 2–4 players.
How long does a game really take?
Playtime is around 30 minutes; the modular market setup may add slight variation to total time.
What prior experience do I need?
Basic familiarity with set-collection mechanics helps, but the game is accessible to families and casual players.
How does this compare to similar games?
The combination of growing set synergies and a modular market distinguishes it from more straightforward set-collection card games.
Is this suitable for families?
Yes. The minimum age is 8 and the short duration makes it family-friendly.
What mechanic makes it special?
Set Collection is the central mechanic; larger sets trigger stronger, mutually reinforcing effects.
Fazit
A compact set-collection card game for 2–4 players with short playtime. Recommended for those who enjoy variable market mechanics and quick, tactical decisions.
The Glorious Guilds of Buttonville at your next game night?
Add The Glorious Guilds of Buttonville to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add The Glorious Guilds of Buttonville to my collectionAlready have an account? Log in