Terra Nova
- Designer Andreas Faul
- Publisher KOSMOS , Capstone Games , Cranio Creations , Grok Games , Maldito Games
- Illustration Loïc Billiau , Inga Keutmann , Lukas Siegmon , Christof Tisch
Track your results with Playnexi
Add this game to your collection and track sessions, scores, and statistics.
Start for freeWhat to Expect
In Terra Nova, players control one of ten factions, each with unique abilities. You explore new territories on a hexagonal grid, build structures, and peacefully compete with up to three others. Strategic use of variable player powers and network building is key to controlling the largest territory and scoring the most points by game's end. The game emphasizes tactical planning and chaining actions.
Who Is This Game For?
Terra Nova targets hobby gamers aged 12 and up who enjoy strategy and variable player powers. With a playtime around 90 minutes, it fits well into an evening session. It suits players who prefer simpler rules but appreciate meaningful strategic decisions. Prior experience with strategy games is helpful but not mandatory.
How It Works
Players select a faction with unique abilities and play on a hexagonal map. The game features mechanics like Chaining, Network and Route Building, and Turn Order: Pass Order. Each round involves constructing buildings and expanding territory while cleverly linking actions. The goal is to score the most points by controlling areas through strategic expansion.
What Makes It Special
Designed by Andreas Faul, Terra Nova simplifies the complex Terra Mystica while combining variable player powers with mechanics such as Chaining and Network Building. Although it has no official awards, it stands out as part of the Terra Mystica series with clear strategic gameplay.
Pro
- Simplified version of a complex strategy game
- Variable player powers add diversity
- Hex grid and network building encourage tactical thinking
- 90-minute playtime suits game nights
Contra
- No solo mode included
- No known awards or prizes
- Number of factions may overwhelm beginners initially
Setting & Atmosphäre
The game is set in a fantasy world where factions explore and settle new territories. The hexagonal board represents the land and faction expansion.
Tipp für Einsteiger
Focus first on understanding your faction's abilities and basic network building before exploring advanced tactics.
Häufige Fragen
Can I play this solo?
Terra Nova supports 2 to 4 players and does not include a solo mode.
How long does a game really take?
A game of Terra Nova typically lasts about 90 minutes, making it suitable for an evening session.
What prior experience do I need?
Designed as a hobby-level game for ages 12 and up; basic strategy game experience is helpful.
How does this compare to similar games?
Terra Nova is a simplified adaptation of Terra Mystica focusing on variable powers and network building.
Is this suitable for families?
With a minimum age of 12 and medium complexity, it is better suited for experienced families.
What mechanic makes it special?
The combination of Chaining, Network and Route Building, and variable player powers defines its gameplay.
Fazit
Terra Nova is recommended for players seeking a more accessible Terra Mystica experience with variable factions and tactical play. It's ideal for groups wanting a 90-minute strategic challenge.


















