Take Cover!! The Tactical Approach to WWII
- Designer Terry Enright , Dave Howitt , Norman Rowlands , Jon Sword
- Publisher Britannia Miniatures
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Start for freeWhat to Expect
You command company to divisional level units using 20mm miniatures to recreate realistic WWII battles. Each turn features phases such as movement, spotting, aircraft, firing, morale, and orders. Tactical use of equipment, vehicles, and artillery is rewarded over simple charges. The game uses dice rolling mechanics with a single six-sided die for most actions, simulating battlefield conditions where morale and losses matter.
Who Is This Game For?
Take Cover!! is an expert-level game for 2 to 10 players with a long playtime of about 240 minutes. It suits players experienced in complex wargames and interested in detailed WWII tactical miniatures battles. Prior experience with tactical rulesets is recommended due to its complexity.
How It Works
The game uses a single six-sided die for nearly all mechanisms, including vehicle damage and morale checks. Each turn consists of multiple phases: move, spot, aircraft, fire, morale, and orders. Initiative decides which side acts first in each phase. Casualties and morale checks lead to a side retreating or breaking.
What Makes It Special
Designed by Jon Sword, Terry Enright, Dave Howitt, and Norman Rowlands, Take Cover!! offers a detailed WWII tactical simulation at company to divisional scale. It incorporates all soldier equipment and uses dice rolling for tactical depth. No awards are recorded, but it stands as a classic example of miniatures wargaming with dice mechanics.
Pro
- Detailed WWII tactical simulation with miniatures
- Simple dice system using one six-sided die
- Supports up to 10 players
- Structured turn phases add tactical depth
Contra
- Very long playtime (approx. 240 minutes)
- No solo mode available
- High complexity requires prior experience
Setting & Atmosphäre
The game simulates tactical WWII engagements at company to division level using 20mm miniatures.
Tipp für Einsteiger
Start with the basic rules and focus on learning each phase to gradually grasp the tactical options.
Häufige Fragen
Can I play this solo?
No, Take Cover!! requires at least 2 players and has no solo mode.
How long does a game really take?
The game lasts about 240 minutes, making it a lengthy session.
What prior experience do I need?
It is an expert-level game that assumes familiarity with complex wargames.
How does this compare to similar games?
Take Cover!! uses a single six-sided die mechanic focusing on tactical use of WWII equipment at the miniature scale.
Is this suitable for families?
Due to its complexity and long duration, it is less suitable for family play.
What mechanic makes it special?
The core mechanic is dice rolling with one six-sided die for most actions.
Fazit
Take Cover!! is recommended for players interested in historical miniatures wargames with deep tactics and long sessions. It is less suitable for beginners.






