Strike Team Alpha
- Designer Michael Scott Kurtick
- Publisher Gamescience
- Illustration Jerry Carson , Michael Scott Kurtick
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Start for freeWhat to Expect
The game features 11 scenarios simulating futuristic combat between humans and alien species in space. Players control units like powered armor marines and reptilian foes on a hex grid. Units are programmed in advance each turn, leading to sometimes unexpected outcomes. Gameplay focuses on dice rolling and strategic movement across hex tiles.
Who Is This Game For?
Strike Team Alpha suits experienced players who enjoy complex wargames and simulations. With playing time up to 240 minutes, patience is required. Prior experience with miniatures or tactical games is helpful. Designed for 2 to 8 players who like sci-fi combat scenarios.
How It Works
The game uses dice rolling for randomness and a hexagon grid for positioning. Players write down unit actions like move, fire, or reload before each turn. Movement is measured physically using tools, adding realism. Scenario and campaign modes offer varied missions and objectives.
What Makes It Special
Designed by Michael Scott Kurtick and released in 1978, this wargame combines dice rolling, hex grid movement, and scenario mechanics. While it has no official awards, it is considered a classic in sci-fi miniatures gaming with a unique programming mechanic.
Pro
- Varied scenarios and missions
- Tactical depth through turn programming
- Realistic movement with measurement tools
- Supports 2 to 8 players and long sessions
Contra
- Very long playtime up to 240 minutes
- High complexity and learning curve
- Not suitable for players without miniatures experience
Setting & Atmosphäre
Set in a futuristic space war, humans battle alien races such as the felinoid Shaanthra and reptilian T'Rana. Weapons range from lasers to nuclear grenades.
Tipp für Einsteiger
Take time to understand the turn programming mechanic and start with simple scenarios to learn the flow.
Häufige Fragen
Can I play this solo?
The game is designed for 2 to 8 players; no solo mode is included.
How long does a game really take?
A session can last up to 240 minutes, requiring a long playtime commitment.
What prior experience do I need?
Experience with wargames or tactical simulations is recommended due to complexity.
How does this compare to similar games?
The programming of unit actions before each turn creates unique and unpredictable gameplay.
Is this suitable for families?
Due to complexity and length, it is better suited for experienced players rather than families.
What mechanic makes it special?
The written programming of actions combined with dice rolling and hex grid movement.
Fazit
Strike Team Alpha is recommended for players who appreciate long, tactical sci-fi wargames. It is less suitable for beginners without wargaming experience.









