Squirrel Away
Squirrel Away at your next game night?
Add Squirrel Away to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Clarence Simpson
- Publisher Floodgate Games
- Illustration David DePasquale
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You and your crew of squirrel thieves split a haul of acorn gems after a heist. Each round a player draws a card that dictates what they may take, then physically grabs acorns from the center—possibly more or different ones—and reports how many they took. The group then decides whether to believe that player. The winner collects the most complete color sets of acorns.
Who Is This Game For?
This targets players who enjoy quick party or family games that mix bluffing, deduction and dexterity. With a roughly 30-minute playtime it's suited to casual game nights and doesn't require deep prior experience. It's a family/party-level title rather than an expert-level euro.
How It Works
Each round a card determines what the active player is allowed to take; the player then takes acorn gems from the center (action/dexterity) and states an amount. Other players use hand management and set collection thinking to judge whether to challenge the claim. Play proceeds through rounds and ends when the player with the most complete color sets wins.
What Makes It Special
Designed by Clarence Simpson, Squirrel Away blends Action/Dexterity with Bluffing and Deduction. It's listed under categories like Animals and Heists and uses Set Collection as its victory condition while relying on social interaction for resolution.
Pro
- Mixes bluffing/deduction with physical dexterity for high interaction
- Short playtime (~30 minutes) suits casual sessions
- Clear goal via set collection creates straightforward competition
- Easy to teach and fast to get into
Contra
- Requires 3–6 players; not suitable for two players
- Physical dexterity element may disadvantage players with motor limitations
Setting & atmosphere
You play as a gang of squirrel thieves reclaiming acorns from a greedy raccoon—an animal-themed heist setting that frames the bluffing and stealing mechanics.
Tips for beginners
Watch opponents' behavior in early rounds and opt for conservative judgments when uncertain; the game rewards social reading over deep tactic memorization.
Frequently asked questions
Can I play this solo?
No. The game is designed for 3–6 players and does not include a solo mode.
How long does a game really take?
The listed duration is about 30 minutes; with rules explanation expect around 30–40 minutes for a first session.
What prior experience do I need?
No special experience is required; it's positioned as a party/family game.
How does this compare to similar games?
Squirrel Away stands out by combining physical dexterity with bluffing and deduction plus set-collection scoring, rather than focusing on just one of those aspects.
Is this suitable for families?
Yes, it's categorized as a party/family game, though it requires at least three players.
What mechanic makes it special?
The interplay of Hand Management, Set Collection and Action/Dexterity defines the experience.
Fazit
Squirrel Away is a short, social bluff-and-skill party game for 3–6 players—good for groups that like interaction and quick rounds. Recommend if you enjoy mixed dexterity and deduction experiences.
Squirrel Away at your next game night?
Add Squirrel Away to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Squirrel Away to my collectionAlready have an account? Log in