Shuttlewars
- Designer Henry Biancardi
- Publisher Paranoia Press , Steve Jackson Games
- Illustration Chuck Kallenbach
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Start for freeWhat to Expect
You command the Space Shuttle or Killer Satellites in orbital combat around Earth. The battles take place on a hexagon grid with dice rolls determining damage. Variable setups create diverse tactical situations where you must plan your movements and attacks carefully.
Who Is This Game For?
Shuttlewars targets experienced players interested in tactical wargames and sci-fi themes. With around 30 minutes per game, it offers quick sessions. Players aged 10 and up with some experience in dice mechanics and tactical movement will find it accessible.
How It Works
The game uses a hex grid for moving shuttle and satellites. Dice rolls resolve combat, influenced by bias mechanics for targeted hits. Variable setups change unit placement and scenarios. Players strategically move and attack to eliminate opponents.
What Makes It Special
Designed by Henry Biancardi, Shuttlewars blends tactical wargaming with a sci-fi setting. Its mechanics include bias, dice rolling, and hex grid movement. Published in 1981, it belongs to the Space Gamer magazine family and is an early two-player space wargame.
Pro
- Short playtime of about 30 minutes
- Tactical 2-player sci-fi wargame
- Variable setup adds replayability
- Combines bias and dice rolling mechanics
Contra
- Only for 1-2 players
- Niche appeal due to wargame genre
- More suitable for experienced players than families
Setting & Atmosphäre
The game is set in Earth's orbit where the Space Shuttle battles Killer Satellites armed with pulse lasers. The sci-fi theme combines realistic spaceflight with tactical combat.
Tipp für Einsteiger
Take time to understand tactical hex movement and dice bias before jumping into combat.
Häufige Fragen
Can I play this solo?
Yes, Shuttlewars includes a solo mode for one player.
How long does a game really take?
A game takes about 30 minutes, allowing for quick sessions.
What prior experience do I need?
Basic knowledge of tactical wargames and dice mechanics helps due to moderate complexity.
How does this compare to similar games?
Shuttlewars combines tactical hex gameplay with a sci-fi setting and bias mechanics, distinguishing it from classic wargames.
Is this suitable for families?
Due to tactical depth and theme, it is better suited for experienced players than younger families.
What mechanic makes it special?
The mix of bias, dice rolling, and variable setup on a hex grid creates varied tactical gameplay.
Fazit
Shuttlewars is recommended for players seeking tactical sci-fi duels and short, intense games. It is less suited for families or beginners without wargame experience.







