Rolling in Wonderland
Rolling in Wonderland at your next game night?
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- Designer Daniel Alves
- Publisher Bellows Intent , Borogove Games , Galakta
- Illustration Samuel Diniz , Arthur Mask
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You play dreamers who fell into Wonderland, recruiting iconic inhabitants like the Cheshire Cat and Mad Hatter. A dice-drafting core and die icon resolution create tense choices from simple rules. Area majority and set collection drive scoring, while variable powers change each game. Many power combinations mean no two sessions play out the same.
Who Is This Game For?
Suited to gamers who enjoy dice-drafting and variable player powers; the game supports solo play. With a 75-minute runtime, it fits players who accept a medium-length game and some mechanical depth. Prior experience with drafting or set collection helps but is not mandatory.
How It Works
Players draft and roll dice, then use die icons to trigger actions (Dice Rolling, Die Icon Resolution, Dice Drafting). Variable Player Powers give each character distinct abilities, while Area Majority / Influence and Set Collection affect scoring. Track Movement and Highest-Lowest Scoring add positional and comparative incentives, and End Game Bonuses reward broader strategies. The interplay forces trade-offs between immediate effects and long-term control.
What Makes It Special
Designed by Daniel Alves, the game pairs Alice in Wonderland characters with a dice-drafting engine. The blend of Dice Rolling, Variable Player Powers and Area Majority produces high replayability. Its Novel-based category explicitly ties the theme to Alice in Wonderland.
Pro
- High replayability from variable player powers
- Dice-drafting plus dice-rolling creates meaningful choices
- Includes solo mode (1 player supported)
- Strong thematic tie to Alice in Wonderland
Contra
- Approximately 75 minutes may be long for casual family sessions
- Layered mechanics require a learning curve for first-time players
Setting & atmosphere
The game is set in Lewis Carroll's Alice in Wonderland universe, featuring characters such as the Cheshire Cat, the Mad Hatter and the White Rabbit. The tone is dreamlike and nonsensical.
Tips for beginners
Focus on straightforward synergies between your character's abilities and basic set goals; avoid complex combos in your first game.
Frequently asked questions
Can I play this solo?
Yes. players.min is 1, so a solo mode is included.
How long does a game really take?
Listed duration is about 75 minutes; first plays with explanation and setup may take longer.
What prior experience do I need?
Familiarity with drafting or set-collection mechanics helps because multiple systems interact.
How does this compare to similar games?
Its mix of dice-drafting, asymmetric powers and area-majority scoring sets it apart from more abstract dice games.
Is this suitable for families?
Minimum age is 8, but the ~75 minute length and mechanical depth mean it's better for families used to medium-length games.
What mechanic makes it special?
Dice Drafting combined with Die Icon Resolution and Variable Player Powers defines the core experience.
Fazit
Rolling in Wonderland is recommended for players who like tactical dice-drafting and asymmetric powers; solo players are supported. If you prefer very short or casual family games, consider the ~75 minute playtime and combined mechanics.
Rolling in Wonderland at your next game night?
Add Rolling in Wonderland to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Rolling in Wonderland to my collectionAlready have an account? Log in