Revolt on Antares
- Designer Tom Moldvay
- Publisher Tactical Studies Rules (TSR)
- Illustration Jeff Dee , Dave LaForce , Erol Otus , Jim Roslof , Bill Willingham
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Start for freeWhat to Expect
The game offers three scenarios: rebels fighting Terran forces, Terrans defending against rebels and aliens, and a multi-player power struggle among houses on Imirrhos. Players use hex-grid movement and dice rolls to simulate tactical sci-fi battles on a detailed map. Each scenario provides a different strategic challenge, blending conflict and diplomacy.
Who Is This Game For?
This game targets experienced players interested in classic sci-fi wargames. With a playing time of about 45 minutes and a recommended age of 12+, it suits those familiar with tactical board game mechanics. Beginners should ideally have some experience with dice and grid-based gameplay.
How It Works
Revolt on Antares uses hex-grid movement where players position units tactically on hex tiles. Dice rolls resolve combat and events. Depending on the scenario, players either lead rebels, defend as Terrans, or compete as various houses for dominance. Its simulation and scenario mechanics offer variety and replayability.
What Makes It Special
Designed by Tom Moldvay and part of TSR's minigame series, this title exemplifies early sci-fi wargames with hex grids and dice. Although not award-winning, it shares qualities with other classic microgames from TSR and similar publishers, delivering quick, tactical skirmishes.
Pro
- Three distinct scenarios for variety
- Classic hex-grid movement combined with dice combat
- Short playtime around 45 minutes
- Part of historically significant TSR minigame series
Contra
- No solo mode, designed for 2-4 players
- Older design with simple graphics and rules
- Challenging for beginners due to simulation and wargame mechanics
Setting & Atmosphäre
Set in a sci-fi universe featuring political revolts on Antares and rival houses vying for power on Imirrhos, the game blends futuristic conflict with tactical wargaming.
Tipp für Einsteiger
Focus first on understanding hex movement and dice mechanics before tackling complex scenarios.
Häufige Fragen
Can I play this solo?
No, Revolt on Antares is designed for 2 to 4 players and does not include a solo mode.
How long does a game really take?
A typical game lasts about 45 minutes, making it a compact microgame experience.
What prior experience do I need?
Basic knowledge of wargames and familiarity with hex-grid movement and dice rolling is helpful.
How does this compare to similar games?
Revolt on Antares is a classic TSR microgame offering three scenarios with simple simulation and fast hex-based combat.
Is this suitable for families?
Due to its complexity and recommended age of 12+, it is better suited for experienced players rather than younger families.
What mechanic makes it special?
The combination of hex-grid movement and dice rolls for combat defines its tactical gameplay.
Fazit
Revolt on Antares is recommended for fans of classic sci-fi wargames seeking tactical hex-based combat with dice. Players open to older mechanics and multiple scenarios will find it a noteworthy microgame.



















