Qu'arz
Qu'arz at your next game night?
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- Designer Julian ''EWKONE'' Arzdorf , Maximilian Starke
- Publisher Garden Gnome Games , till5am
- Illustration Julian ''EWKONE'' Arzdorf
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You enter an annual monster tournament where each player commands three distinct monsters trying to snatch the Crystal Idol and return it to their camp. Each monster has its own deck of action/command cards; movement on a hex grid, dice-based conflicts and hand management drive decisions. The game features a time limit and a sudden-death win condition, or scoring if time runs out.
Who Is This Game For?
Qu'arz is aimed at experienced players who enjoy tactical miniatures arenas. With a minimum age of 12 and a playtime of about 120 minutes, it suits those ready for an extended, strategic session rather than casual quick plays.
How It Works
Players control three monsters and use Command Cards for actions, combining Hand Management and Drawing to plan turns. Movement happens on a Hexagon Grid; Dice Rolling resolves conflicts. The Modular Board and Variable Set-up change arena layouts between games; Map Deformation can alter the field during play. Objective: seize the Crystal Idol and bring it home or win on victory points if time expires.
What Makes It Special
Designed by Julian "EWKONE" Arzdorf and Maximilian Starke, Qu'arz mixes miniatures combat with Command Cards and a Sudden Death Ending that can end the game instantly. The combination of Race elements with variable setups gives high variation between matches.
Pro
- Blend of Hand Management and Command Cards offers tactical depth
- Hexagon Grid and Modular Board create varied arena layouts
- Sudden Death Ending allows dramatic, decisive plays
- Miniatures and combat-focused theme for arena fans
Contra
- Extended playtime (~120 minutes) requires commitment
- Multiple mechanics increase entry difficulty for newcomers
Setting & atmosphere
Fantasy tournament setting where monsters compete to become disciples of the extraterrestrial QU'ARZ. The theme centers on stealing a Crystal Idol and cult-like combat rituals.
Tips for beginners
Focus first on mastering Hand Management and basic movement interactions; learn your monsters' decks before attempting advanced tactics.
Frequently asked questions
Can I play this solo?
No. The game is listed for 2–4 players; a solo mode is not indicated in the data.
How long does a game really take?
Duration is about 120 minutes; setup of a modular board and rule explanations may extend total time.
What prior experience do I need?
Experience with tactical games, Hand Management and miniatures-based combat is helpful due to the combined mechanics.
How does this compare to similar games?
Qu'arz combines Command Cards, Hexagon Grid movement and a Sudden Death Ending with Variable Set-up, creating a different feel than static-arena miniatures games.
Is this suitable for families?
Minimum age is 12, but complexity and playtime make it better suited to older family members or experienced players.
What mechanic makes it special?
The interplay of Command Cards (hand management) with Hexagon Grid movement and a Sudden Death Ending defines its core experience.
Fazit
Recommended for players who like tactical miniatures and variable arenas; less suitable for casual groups due to playtime and complexity.
Qu'arz at your next game night?
Add Qu'arz to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Qu'arz to my collectionAlready have an account? Log in