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ORBIT

ORBIT

2-4
Players
60
Minutes
10+
Age
2025
Published

ORBIT at your next game night?

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

You command ships in the Silo System, visiting all planets and returning to your start. Gameplay centers on hand management and movement points: play a card, execute its actions in any order, then draw back up. The game features multiple maps with variable set-up, hyperjump portals and orbit-reversal actions. Modes include two-player dual-ship and four-player partnership variants.

Who Is This Game For?

Designed for experienced families and hobby gamers (age 10+). With a 60-minute playtime (game-night length) it suits groups that enjoy tactical planning without very long sessions. Reiner Knizia’s involvement suggests a rules-focused, tactical design.

How It Works

On your turn you play a card, carry out its permitted actions (move, gain energy for extra movement, advance a planet along its orbit, or reverse orbital direction) in any order, then draw to your hand size. Core mechanics: Hand Management, Movement Points, Point to Point Movement and Race, plus Multiple Maps and Variable Set-up. The game also includes Team-Based Game and a two-player Dual Ship option.

Hand Management Movement Points Multiple Maps Point to Point Movement Race Solo / Solitaire Game Team-Based Game Tech Trees / Tech Tracks Variable Set-up

What Makes It Special

ORBIT mixes race mechanics with tactical card play and a sci‑fi holiday theme; designer Reiner Knizia and artist Vincent Dutrait are credited. The variable set-ups across two boards and the multiple game modes create fresh tactical choices each session. Tech Trees/Tech Tracks elements together with hand management emphasize planning.

Pro

  • Card-driven tactical racing (Hand Management)
  • Variable set-up and Multiple Maps increase replayability
  • Multiple modes (Dual-ship, Partnerships) add variety
  • Design by Reiner Knizia, art by Vincent Dutrait

Contra

  • Not solo-playable (minimum 2 players)
  • Requires learning card and movement interactions
  • May feel dense for very short casual sessions

Setting & atmosphere

Set in the 24th-century Silo System, the game frames the race as an interstellar tourist marathon across planets and space stations, using orbital paths and hyperjump portals as core motifs.

Tips for beginners

Focus first on the timing of card actions and learn common orbital interactions; play with simpler modes before trying partnership/advanced variants.

Frequently asked questions

Can I play this solo?

No. ORBIT is listed for 2–4 players; no solo mode is indicated in the provided data.

How long does a game really take?

Playtime is listed at 60 minutes; first plays with explanation may take longer.

What prior experience do I need?

Some experience with card mechanics and movement/racing games is useful; suited to hobby gamers rather than complete novices.

How does this compare to similar games?

ORBIT combines Race mechanics with Hand Management and variable maps, making card choice and orbital manipulation central compared to plain racing games.

Is this suitable for families?

With a minimum age of 10 it can work for families who play hobby games; younger children may struggle with tactical depth.

What mechanic makes it special?

The blend of Hand Management, Movement Points and the ability to change orbital directions stands out.

Fazit

Good choice for players who enjoy card-driven tactical races and ~60-minute sessions. Recommended if you like Knizia’s designs and variable set-ups; less suited for those wanting very lightweight family games.

ORBIT at your next game night?

Add ORBIT to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add ORBIT to my collection