Nemo's War (Second Edition)
Nemo's War (Second Edition) at your next game night?
Add Nemo's War (Second Edition) to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Chris Taylor (I) , Alan Emrich
- Publisher Victory Point Games , Arclight Games , Frosted Games , Galakta , Game Salute
- Illustration Ian O'Toole
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You take on the role of Captain Nemo, piloting the electric submarine Nautilus in 1870. Your missions range from scientific exploration to war and anti-imperialism. Time is tracked through Action Points representing about a week each. Every encounter challenges you with enemy ships and their crews. The game offers solo play as well as cooperative modes for up to four players.
Who Is This Game For?
Nemo's War targets experienced players aged 13 and up who enjoy complex thematic adventures. With about 120 minutes playtime, it requires patience and strategic thinking. Prior experience with cooperative or thematic games helps but solo players seeking a challenge will also appreciate it.
How It Works
Players spend Action Points to navigate oceans using Point to Point Movement and engage enemy ships. Mechanics like Push Your Luck and Dice Rolling influence outcomes. Area Majority / Influence affects control over sea regions. The game supports solo and cooperative modes, including semi-competitive variants.
What Makes It Special
Designed by Chris Taylor and nominated for the Cardboard Republic Immersionist Laurel and Golden Geek Best Solo and Thematic Board Game in 2017. The second edition features high-quality production and art by Ian O'Toole. Based on Jules Verne's '20,000 Leagues Under the Sea', it uniquely blends exploration and warfare in a 19th-century setting.
Awards
2017
- 2017 Cardboard Republic Immersionist Laurel — Nominated
Pro
- Strong thematic integration with Jules Verne's novel
- Solo and cooperative play options
- Engaging mechanics like Action Points and Push Your Luck
- High-quality artwork by Ian O'Toole
Contra
- Relatively long playtime around 120 minutes
- Requires strategic thinking and patience
- Not suitable for very young players (age 13+)
Setting & atmosphere
Set in 1870, the game immerses you in Jules Verne's classic sci-fi world, commanding the futuristic submarine Nautilus through various oceans on daring missions.
Tips for beginners
Take time to understand the Action Points and Push Your Luck mechanics and focus on balanced resource management.
Frequently asked questions
Can I play this solo?
Yes, Nemo's War is primarily designed as a solo game but also offers cooperative modes for up to four players.
How long does a game really take?
The game lasts about 120 minutes, excluding setup time.
What prior experience do I need?
It is a medium-weight game requiring familiarity with complex rules and cooperative mechanics.
How does this compare to similar games?
Nemo's War combines exploration, war, and Push Your Luck elements in a strongly thematic Jules Verne setting.
Is this suitable for families?
Due to complexity and age restriction (13+), it is better suited for older kids and adults.
What mechanic makes it special?
The use of Action Points for time management and Push Your Luck elements create a dynamic gameplay experience.
Fazit
Nemo's War (Second Edition) is highly recommended for players seeking deep solo or cooperative adventures with strong thematic immersion. Fans of complex, longer games will find substantial depth.
Nemo's War (Second Edition) at your next game night?
Add Nemo's War (Second Edition) to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Nemo's War (Second Edition) to my collectionAlready have an account? Log in