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Necromancer

Necromancer

2-2
Players
60
Minutes
12+
Age
1982
Published

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What to Expect

In Necromancer, each player commands a necromancer controlling armies of skeletons and zombies. Battles take place on a hexagon grid, using a ratio combat results table influenced by the number of units controlled. Units can switch sides during the game, adding strategic depth. The goal is to find mystical Jewels of Power and defeat the opposing necromancer.

Who Is This Game For?

Designed for two players aged 12 and up, Necromancer suits those who enjoy complex fantasy strategy games. With a playtime around 60 minutes, it fits players looking for a focused, competitive experience involving dice luck and tactical positioning on a hex grid.

How It Works

The core mechanics include Dice Rolling, Events, and Grid Movement on a Hexagon Grid. Combat outcomes are determined by a Ratio / Combat Results Table. Players maneuver undead troops, aiming to control key objectives while units may change allegiance through back-printed counters. This dynamic combat and movement system demand careful planning.

Dice Rolling Events Grid Movement Hexagon Grid Ratio / Combat Results Table Scenario / Mission / Campaign Game

What Makes It Special

Designed by Allen Varney and published by Steve Jackson Games in 1983, Necromancer is part of the Pocket Box series and a dedicated two-player fantasy wargame. Its distinctive combat system, where unit strength depends on the number of controlled undead, sets it apart from contemporaries.

Pro

  • Innovative combat system influenced by troop numbers
  • Strategic depth through unit allegiance switching
  • Strong thematic fantasy and horror elements
  • Compact, focused two-player experience

Contra

  • Strictly for two players
  • Around 60 minutes playtime requires patience
  • Relatively complex rules for beginners

Setting & Atmosphäre

The game is set in a fantasy world where players control necromancers commanding undead armies. Themes include dark magic, skeletons, and zombies, blending horror and fantasy elements.

Tipp für Einsteiger

Focus on understanding the combat system and the impact of troop numbers to improve tactical decisions.

Häufige Fragen

Can I play this solo?

No, Necromancer is designed exclusively for two players.

How long does a game really take?

A typical game lasts about 60 minutes, suitable for a focused strategy session.

What prior experience do I need?

Basic knowledge of dice mechanics and tactical positioning on hex grids is recommended.

How does this compare to similar games?

Necromancer features a unique combat system where unit strength depends on controlled troop numbers and allows units to switch sides.

Is this suitable for families?

Due to its complexity and age recommendation of 12+, it is better suited for experienced players than younger families.

What mechanic makes it special?

The combination of Ratio / Combat Results Table with Dice Rolling and Hexagon Grid Movement creates a distinctive tactical gameplay.

Fazit

Necromancer is recommended for two players interested in tactical fantasy wargames with strategic depth. It appeals especially to fans of hex-based combat and control mechanics.