Millennia: Tracks of Time
Millennia: Tracks of Time at your next game night?
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- Designer Mike Georgiou , Orestis Leontaritis
- Publisher Karma Games
- Illustration Jelena Pjevic
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You guide a civilization through eight ages, from ancient times to the near future. Each age features drafting of era-specific technology cards, acquiring buildings and wonders, using your engine and comparing military strength. The game highlights research, population, prosperity and culture, and uses variable setup to keep play varied. A core twist is obsolescence: technologies and buildings last only a few ages before they must be discarded.
Who Is This Game For?
Aimed at experienced hobby players who enjoy civilization themes and longer sessions (about 120 minutes). It supports solo play and up to four players. Familiarity with drafting and engine-building mechanics is helpful; newcomers should expect a learning curve.
How It Works
Millennia merges Open Drafting with Engine Building: players draft technologies each age and develop their civilization. Income and End Game Bonuses affect scoring, while Simultaneous Action Selection and Turn Order: Claim Action shape the flow. Variable Set-up changes starting conditions between games. Regular military comparisons influence scoring and competition.
What Makes It Special
Designed by Mike Georgiou and Orestis Leontaritis, Millennia introduces obsolescence as a mechanical theme where cards expire after several ages. The blend of drafting, engine-building and set collection with a large card pool and variable setup aims to create replayability.
Pro
- Wide-reaching civilization theme across eight ages
- Mix of Drafting, Engine-Building and Set-Collection
- Variable set-up increases replayability
- Includes solo play and scales to 4 players
Contra
- Long playtime (~120 minutes) requires commitment
- Mechanic complexity may deter new players
Setting & atmosphere
The game spans multiple millennia across eight ages, covering ancient, medieval, modern and near-future eras. The theme centers on historical inventions, buildings and wonders.
Tips for beginners
Focus on building a simple, coherent engine in early ages and use drafting rounds to support that plan; expect some cards to become obsolete later.
Frequently asked questions
Can I play this solo?
Yes. The game supports solo play (1 player).
How long does a game really take?
Duration is listed as around 120 minutes; setup and explanation can add time.
What prior experience do I need?
Familiarity with drafting and engine-building is helpful; the game skews toward hobby/experienced players.
How does this compare to similar games?
Millennia pairs drafting and engine-building with an obsolescence mechanic that makes cards expire after several ages.
Is this suitable for families?
With a 120-minute playtime and complexity, it’s less suited for younger families; minimum age is 10.
What mechanic makes it special?
The obsolescence concept combined with Open Drafting and Engine-Building defines its gameplay.
Fazit
Millennia is a deep civilization experience for players who like drafting and engine-building and can commit to ~120 minutes. It offers solo play and 2–4 player options, but expect a notable learning curve.
Millennia: Tracks of Time at your next game night?
Add Millennia: Tracks of Time to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Millennia: Tracks of Time to my collectionAlready have an account? Log in