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Mice and Mystics: Heart of Glorm

Mice and Mystics: Heart of Glorm

1-4
Players
90
Minutes
7+
Age
2013
Published

Mice and Mystics: Heart of Glorm at your next game night?

Add Mice and Mystics: Heart of Glorm to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Mice and Mystics: Heart of Glorm to my collection

The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

This expansion continues the story of Prince Collin and his friends fighting evil in the mouse town of Barksburg. Players experience a narrative campaign featuring area movement, dice rolling, and unique character powers. Exploration and the use of magic and alchemy create a cooperative challenge.

Who Is This Game For?

Suitable for fans of cooperative adventure and role-playing games aged 7 and up. The complexity is moderate, making it accessible for families and casual gamers. With a playtime around 90 minutes, it requires some patience for the story-driven chapters and tactical decisions.

How It Works

Players cooperatively move through the board using area movement, tackling challenges together. Dice rolling determines action success, while variable player powers highlight each character's uniqueness. Storytelling weaves the campaign narrative, engaging all players in the plot.

Area Movement Cooperative Game Dice Rolling Role Playing Storytelling Variable Player Powers

What Makes It Special

Designed by Jerry Hawthorne, this expansion deepens the Mice and Mystics story with new figures and chapters. Its blend of storytelling, role-playing, and cooperative mechanics makes it unique within the series.

Pro

  • Cooperative adventure with strong storytelling
  • Variable player powers increase individuality
  • Supports solo play for 1 to 4 players
  • Expansion adds new figures and chapters

Contra

  • Requires the base game Mice and Mystics
  • About 90 minutes playtime may be long for some
  • Not standalone playable

Setting & atmosphere

Set in the fantasy world of Barksburg, where Prince Collin and companions battle dark forces. The setting features anthropomorphic animals in a magical environment.

Tips for beginners

Focus on teamwork and make good use of each character's special abilities.

Frequently asked questions

Can I play this solo?

Yes, Heart of Glorm supports solo play.

How long does a game really take?

Playtime is approximately 90 minutes plus setup and reading time.

What prior experience do I need?

Moderate complexity; no special experience needed but cooperative game familiarity helps.

How does this compare to similar games?

Its combination of storytelling, role-playing, and cooperative mechanics makes it unique in the Mice and Mystics line.

Is this suitable for families?

Yes, designed for ages 7+, with moderate complexity suitable for families.

What mechanic makes it special?

The mix of area movement, dice rolling, and variable player powers supports deep narrative gameplay.

Fazit

If you enjoy the base game and cooperative story-driven adventures, this expansion is worthwhile. The playtime and narrative depth demand time and commitment.

Mice and Mystics: Heart of Glorm at your next game night?

Add Mice and Mystics: Heart of Glorm to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Mice and Mystics: Heart of Glorm to my collection