Lost Worlds
Lost Worlds at your next game night?
Add Lost Worlds to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Alfred Leonardi , C. Lacefield , Mary Leonardi , Michael Stackpole , Paul S. Weintraub
- Publisher Nova Game Designs , 1% Inspiration Games, Inc. , Chessex , Flying Buffalo, Inc. (FBI) , Greysea Games
- Illustration Ed Arrowsmith , Kelly Bennett , Tim Calhoun , Kathy Capach , Jim Clouse , Steven S. Crompton
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
Each player controls a medieval-fantasy character using a dedicated book with combat moves and outcomes. Both players select actions simultaneously and resolve results by referencing grids in the books. Battles are quick, lasting about 10 minutes, and continue until one fighter is defeated. Characters have unique powers and can improve through experience.
Who Is This Game For?
Lost Worlds is aimed at players aged 10 and up who want a fast, tactical two-player game. It is a light to medium-weight game requiring little prior experience and offering quick, repeatable duels. Fans of fantasy combat and tactical decision-making will appreciate this classic.
How It Works
Players simultaneously choose actions for their characters. These choices are cross-referenced in the character books to determine hits, misses, and special effects. The game uses Rock-Paper-Scissors and Variable Player Powers mechanics, allowing characters to have unique abilities and grow stronger with experience.
What Makes It Special
Designed by Alfred Leonardi, Lost Worlds pioneered the Combat Picture Book genre. Part of the Lost Worlds series by Nova Game Designs, it uniquely combines simultaneous action selection with Rock-Paper-Scissors and character progression, differentiating it from other two-player combat games.
Pro
- Short playtime of about 10 minutes
- Variable player powers add variety
- Simultaneous action selection encourages tactical choices
- Part of an established game series (Lost Worlds)
Contra
- Only for two players
- No official awards
- Limited player count restricts options
Setting & atmosphere
Set in a medieval-fantasy world, players choose characters ranging from barbarians and skeletons to elves and unicorns. Combat is visually represented and resolved through the character books.
Tips for beginners
Focus on understanding the action selection and reference tables to improve tactical decisions.
Frequently asked questions
Can I play this solo?
Lost Worlds is designed specifically for two players and does not include a solo mode.
How long does a game really take?
A game takes about 10 minutes, allowing for multiple quick battles.
What prior experience do I need?
It is a light to medium-weight game requiring little prior experience.
How does this compare to similar games?
Lost Worlds uniquely combines simultaneous action selection with Rock-Paper-Scissors and character progression through a book-based combat system.
Is this suitable for families?
Suitable for ages 10 and up, it can be played by families with older children but requires tactical thinking.
What mechanic makes it special?
The combination of simultaneous action selection and Rock-Paper-Scissors with variable player powers is the core mechanic.
Fazit
Lost Worlds is a fast, tactical classic for two players, especially suited for fans of fantasy and combat games. Its short playtime makes it ideal for multiple quick duels.
Lost Worlds at your next game night?
Add Lost Worlds to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Lost Worlds to my collectionAlready have an account? Log in