Labyrinth: The War on Terror, 2001 – ?
- Designer Volko Ruhnke
- Publisher GMT Games , Asterion Press , Bard Centrum Gier , Rawstone , Udo Grebe Gamedesign
- Illustration Donal Hegarty , Rodger B. MacGowan , Leland Myrick , Volko Ruhnke , Mark Simonitch
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Start for freeWhat to Expect
In Labyrinth, players engage in the global war on terror since 2001, portraying the Islamist jihad and Western countermeasures. The game uses cards to drive events, actions, and campaigns, simulating complex political and military situations across regions like Afghanistan, Iraq, and Iran. Players use action points to influence areas, compete for majority control, and resolve conflicts with dice rolls, navigating an asymmetric struggle.
Who Is This Game For?
Labyrinth is aimed at experienced gamers and wargame enthusiasts interested in modern conflict simulations. With a playtime around 180 minutes, it requires patience and strategic thinking. Prior experience with complex games is beneficial due to the detailed rules and numerous cards. A solo mode allows single players to explore the theme deeply.
How It Works
The game combines action points, command cards, and event cards to structure turns. Players spend action points to build influence, fight for area majorities, and trigger events reflecting geopolitical developments. Dice rolling determines combat outcomes. The battle card-driven campaign mechanic adds variety and strategic depth.
What Makes It Special
Designed by Volko Ruhnke, Labyrinth won the 2010 Charles S. Roberts Award for Best Post-WW2 Wargame and the James F. Dunnigan Design Elegance Award. It is recognized for its broad portrayal of the global war on terror and its event-driven campaign design similar to Twilight Struggle. The blend of modern political themes with strategic gameplay makes it unique in its genre.
Awards
2011
- 2010 Charles S. Roberts Best Board Game Graphics — Nominated
- 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame — Winner
- 2010 James F. Dunnigan Design Elegance Award — Winner
Pro
- Winner of the 2010 Charles S. Roberts Award
- Comprehensive simulation of modern conflicts
- Asymmetric gameplay with Action Points and Command Cards
- Includes solo mode for single players
Contra
- Long playtime around 180 minutes
- High complexity requiring time to learn
- Not suitable for casual or family gamers
Setting & Atmosphäre
The game covers the global war on terror since 2001, focusing on countries like Afghanistan, Iraq, Iran, and Israel. It reflects political and military developments in the Middle East and South Asia.
Tipp für Einsteiger
Take time to learn the cards and mechanics gradually and consider playing a practice game with experienced players first.
Häufige Fragen
Can I play this solo?
Yes, Labyrinth includes a solo mode for single-player play.
How long does a game really take?
A game typically lasts about 180 minutes, plus setup and explanation time.
What prior experience do I need?
The game is complex and best suited for experienced wargame and strategy players.
How does this compare to similar games?
Labyrinth combines Action Points and event cards with a modern political theme, similar in design to Twilight Struggle.
Is this suitable for families?
Due to its complexity and length, it is less suitable for families with children.
What mechanic makes it special?
The combination of Action Points, Command Cards, and Area Majority defines its strategic gameplay.
Fazit
Labyrinth offers a deep simulation for players interested in modern warfare and political strategy. Its complexity and length require commitment and a strong interest in the subject matter.
























