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Kingdoms Forlorn: Dragons, Devils and Kings

Kingdoms Forlorn: Dragons, Devils and Kings

1-5
Players
30
Minutes
8+
Age
2025
Published

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

You get a dark medieval fantasy campaign experience focused on narrative missions and rogue-lite delves. The game features tactical, escalating battles against bosses and mobs and emphasizes personal, branching stories and unscripted hunts. Play styles include full co-op, solo, semi-cooperative or migrating your character between campaigns. The published description highlights many miniatures and illustrations supporting the scenes.

Who Is This Game For?

Suited for players who enjoy campaign-driven dungeon crawls and narrative depth — mainly hobbyists and experienced gamers. Solo players are catered for. Newcomers should expect a learning curve and benefit from prior co-op or campaign game experience.

How It Works

Mechanically it combines Cooperative Game and Solo/Solitaire modes with Scenario / Mission / Campaign structure. A Modular Board and Multiple Maps change environments between scenarios, while Die Icon Resolution and Critical Hits and Failures govern combat outcomes. Storytelling mechanics drive branching adventures and allow both scripted quests and unscripted hunts.

Cooperative Game Critical Hits and Failures Die Icon Resolution Modular Board Multiple Maps Scenario / Mission / Campaign Game Semi-Cooperative Game Solo / Solitaire Game Storytelling

What Makes It Special

Designed by Marcin Wełnicki, the game is notable for blending Rogue-lite delves with in-depth storytelling and campaign play. Its Kickstarter/Crowdfunding origin and Boss Battle theme place it among campaign-focused dungeon crawlers with large-scale encounters.

Pro

  • Strong emphasis on storytelling and campaign progression
  • Playable cooperative, semi-cooperative and solo
  • Modular board and multiple maps increase variability
  • Tactical combat with Die Icon Resolution and critical hit/failure rules

Contra

  • Campaign focus requires significant time investment
  • Depth and complexity may overwhelm new players

Setting & atmosphere

A dark, medieval fantasy world with horror undertones: forgotten kingdoms, boss battles and personal quests. Miniatures and extensive illustrations frame the atmosphere.

Tips for beginners

Start with shorter scenarios or the solo mode to learn modular board play and combat resolution step by step.

Frequently asked questions

Can I play this solo?

Yes. The data explicitly lists a Solo / Solitaire Game mechanic.

How long does a game really take?

No single-session duration is provided; the description mentions over 150 hours of narrative content, so session length can vary widely.

What prior experience do I need?

Experience with cooperative or campaign games is helpful; the title targets hobbyist/experienced players more than casuals.

How does this compare to similar games?

Its mix of rogue-lite delves, branching storytelling and modular maps sets it apart from purely tactical dungeon crawlers.

Is this suitable for families?

No age recommendation is provided; given the narrative complexity, it appears better suited to adult or experienced groups.

What mechanic makes it special?

The central role of Storytelling combined with Modular Board and Multiple Maps defines the game's identity.

Fazit

A campaign-heavy dungeon-crawl for players seeking narrative variety and solo options. Recommended if you can commit time for campaigns and enjoy tactical boss encounters.