Kerrunch
- Designer Andy Jones
- Publisher Games Workshop Ltd.
- Illustration Chris Baker
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Start for freeWhat to Expect
In Kerrunch, two players control teams of armored Orcs, Dwarfs, Humans, and Elves competing to score three touchdowns. Players take turns using action points to move their team on the field, aiming to get the ball into the opponent's end zone. After each touchdown, injured players are replaced before play resumes. The game ends when a team scores three touchdowns.
Who Is This Game For?
Designed for two players aged 8 and up, Kerrunch suits fans of tactical fantasy sports games. As a medium-weight game with about 90 minutes playtime, it requires some strategic thinking but no extensive experience. It's accessible to younger players interested in tactical gameplay rather than a casual family game.
How It Works
Players alternate turns, starting with a coin toss, using action points to move their figures and maneuver the ball toward the opponent’s end zone. The use of action points dictates the number and type of moves per turn. After scoring a touchdown, the game pauses to replace injured players and reset teams to their zones before continuing.
What Makes It Special
Designed by Andy Jones, Kerrunch blends fantasy elements with sports within the Warhammer setting. It belongs to the Blood Bowl family and stands out as a two-player tactical fantasy sports game from 1991 with a dedicated fanbase.
Pro
- Combines fantasy and sports in the Warhammer universe
- Tactical two-player game with action points mechanic
- Clear objective of three touchdowns
- Cult classic since 1991
Contra
- Only for two players
- No solo mode
- Relatively long duration for a sports game
Setting & Atmosphäre
Set in the Warhammer Fantasy universe, teams of Orcs, Dwarfs, Humans, and Elves compete in a fantasy football match, combining sport and combat on the pitch.
Tipp für Einsteiger
Focus on efficient use of your action points and controlling the field tactically.
Häufige Fragen
Can I play this solo?
Kerrunch is designed exclusively for two players and does not include a solo mode.
How long does a game really take?
A game of Kerrunch takes about 90 minutes, though this can vary with player experience.
What prior experience do I need?
As a medium-weight game, it requires some strategic thinking but no extensive prior experience.
How does this compare to similar games?
Kerrunch uniquely combines fantasy combat and sports as part of the Blood Bowl family.
Is this suitable for families?
Suitable for ages 8 and up, it is more aimed at enthusiasts than casual family players.
What mechanic makes it special?
The action points system enables flexible moves and tactical decisions on the field.
Fazit
Kerrunch offers a unique tactical fantasy sports experience for two players seeking a blend of strategy and theme. Its 90-minute duration demands patience and planning.























