Invincible: The Card Game
- Designer Sydney Engelstein , Nick Little (I) , Kevin Riley
- Publisher Indie Boards & Cards , Skybound Tabletop
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What to Expect
You play iconic heroes from the Invincible comics, cooperating to defend Earth against escalating supervillain threats. Battles can be standalone or played as a campaign where villains grow stronger between fights. Expect deck/pool-building elements combined with hand management, variable phase order and team-focused decision-making.
Who Is This Game For?
Aimed at experienced players and fans of the franchise, the game supports 1–4 players and is recommended for ages 14+. With a typical playtime of around 60 minutes, it suits groups who enjoy compact cooperative sessions or longer campaign arcs. Prior experience with deck-building helps.
How It Works
Each player controls a character-specific deck and a unique special ability. The game uses Deck, Bag, and Pool Building alongside Hand Management and Open Drafting; decks are not shuffled in the typical way to emphasize combos. Mechanics like Variable Set-up, Variable Player Powers, Delayed Purchase and Variable Phase Order create tactical choices and team coordination requirements.
What Makes It Special
Designed by Sydney Engelstein, Nick Little and Kevin Riley, the title combines cooperative gameplay with a campaign structure and comic licensing. The non-standard deck handling (no typical shuffling) and variable turn order highlight combo-building and teamwork. It belongs to the Invincible TV/comic family and has Kickstarter roots.
Pro
- Cooperative game with solo option (1–4 players)
- Campaign mode where villains increase in strength
- Character-specific decks and variable player powers
- Deck/Pool-Building combined with Hand Management and Open Drafting
Contra
- Multiple overlapping mechanics can raise entry complexity
- Campaign payoff requires playing several scenarios
Setting & atmosphere
Set in the Invincible comic universe, players are young superheroes aiming to become the new Guardians of the Globe, fighting villains, minions and city-destroying attacks as thematic threats.
Tips for beginners
Learn your character ability and basic deck/pool building rules first; start with standalone battles before attempting the full campaign.
Frequently asked questions
Can I play this solo?
Yes. The game supports solo play (players.min = 1).
How long does a game really take?
The listed duration is about 60 minutes; campaign play unfolds across multiple games.
What prior experience do I need?
Familiarity with deck-building and hand-management is useful; the game targets experienced players (age 14+).
How does this compare to similar games?
Unlike many solo deckbuilders, it emphasizes cooperative campaign progression, variable player powers and non-standard deck handling.
Is this suitable for families?
With a 14+ age recommendation and layered mechanics, it's better suited to families with older teens or experienced players.
What mechanic makes it special?
The mix of Deck/Pool-Building, Variable Player Powers and Variable Phase Order defines its gameplay.
Fazit
A solid cooperative deckbuilder for superhero fans who like campaign progression and deck customization; best if you enjoy team coordination and evolving scenarios.