Guild Ball
- Designer Mat Hart , Richard Loxam
- Publisher Steamforged Games Ltd.
- Illustration Doug Telford
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Start for freeWhat to Expect
Players control teams of six characters in a fantasy sports setting where the goal is to score 12 points through goals, player eliminations, or mascot removals. The game balances dice rolling with strategic planning using action points and a unique playbook system. Managing resources like influence and momentum is crucial for executing special moves and attacks.
Who Is This Game For?
Guild Ball is designed for two players who enjoy tactical miniatures and resource management. It is a medium-weight game lasting about 60 minutes, requiring familiarity with action point allocation and dice mechanics. Beginners might need some time to grasp the miniatures gameplay.
How It Works
Players alternate activating characters using action points to pass, shoot, or attack. Dice rolls determine attack outcomes, which are then selected from a playbook offering various effects like damage, tackles, or special abilities. Influence is allocated at the start of each turn and is necessary for actions, while momentum is generated through key plays and enables special moves.
What Makes It Special
Designed by Mat Hart and Richard Loxam, Guild Ball blends action points and dice rolling within a fantasy sports miniatures game. Featuring 11 unique guilds and a strategic playbook system, it offers deep tactical gameplay focused on two-player matches. It also originated from Kickstarter crowdfunding.
Pro
- Combines action points and dice rolling for strategic depth
- Innovative playbook system enables diverse tactics
- Focused two-player gameplay for intense matches
- Fantasy sports theme with 11 unique guilds
Contra
- Only playable with two players
- Complex mechanics require learning time
- No solo mode available
Setting & Atmosphäre
Guild Ball is set in a fantasy medieval world where various guilds compete in sports matches blending soccer and combat. Players control miniature teams in a tactical skirmish environment.
Tipp für Einsteiger
Focus on understanding action points and the playbook mechanics before exploring advanced strategies.
Häufige Fragen
Can I play this solo?
Guild Ball is designed exclusively for two players and does not include a solo mode.
How long does a game really take?
A typical game lasts around 60 minutes, suitable for a game night session.
What prior experience do I need?
Guild Ball is a medium-weight game that benefits from experience with tactical miniatures and resource management.
How does this compare to similar games?
Guild Ball uniquely combines soccer-themed miniatures combat with a playbook system, differentiating it from other miniatures games.
Is this suitable for families?
Due to its complexity and two-player focus, it is better suited for experienced players than for family play with children.
What mechanic makes it special?
The combination of a playbook system with action points and dice rolling defines its strategic gameplay.
Fazit
Guild Ball is recommended for fans of tactical miniatures and sports strategy seeking focused two-player competition. Its clear mechanics demand some experience but deliver rewarding gameplay.











