Ghost Stories
Ghost Stories at your next game night?
Add Ghost Stories to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Antoine Bauza
- Publisher Repos Production , asmodee , Lautapelit.fi , Rebel Sp. z o.o.
- Illustration Pierô
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
Players act as Taoist monks working together to defend a village from ghosts and the incarnation of the lord of hell, Wu-Feng. You move on a modular board, roll colored dice to exorcise ghosts, and use village tiles for bonuses or to revive fallen monks. Each ghost has unique abilities that complicate the game. Teamwork, strategic movement, and dice rolling determine your success in protecting the village.
Who Is This Game For?
Ghost Stories is suited for experienced players looking for a cooperative game lasting about 60 minutes. Its complexity and age recommendation of 12+ make it less suitable for younger children. The included solo mode expands the audience to single players as well.
How It Works
At the start of each turn, players place new ghosts on the modular board. Using mechanics like Cooperative Game, Dice Rolling, and Grid Movement, players move their Taoist monks to exorcise ghosts or activate village bonuses. Colored Tao dice determine exorcism success, with tokens used to supplement rolls. The goal is to collectively fend off waves of ghosts before Wu-Feng returns.
What Makes It Special
Designed by Antoine Bauza and nominated for the 2008 Meeples Choice Award, Ghost Stories blends tower defense elements with colored dice rolling and modular board movement. It stands out in the cooperative genre through its unique combination of mechanics and thematic miniatures.
Awards
2009
2009
- 2009 JoTa Highlights of the Year — Nominated
- 2008 Meeples Choice Award — Nominated
Pro
- Cooperative gameplay encourages teamwork
- Modular board increases replayability
- Unique colored dice rolling mechanic
- Includes solo play option
Contra
- Requires time to learn due to complexity
- 60-minute playtime needs player patience
- Recommended for ages 12 and up
Setting & atmosphere
Set in a ghost-threatened village with Asian fantasy influences, players are Taoist monks defending against the return of the hell lord Wu-Feng.
Tips for beginners
Focus on teamwork and utilize village bonuses strategically to improve your chances during exorcisms.
Frequently asked questions
Can I play this solo?
Yes, Ghost Stories includes a solo mode for single players.
How long does a game really take?
A typical game lasts about 60 minutes, suitable for an evening session.
What prior experience do I need?
Classified as a medium-weight game, some experience with cooperative and dice-based games is helpful.
How does this compare to similar games?
Ghost Stories uniquely combines tower defense with colored dice rolling and modular grid movement, differentiating it from other cooperative games.
Is this suitable for families?
Due to its complexity and age recommendation of 12+, it is more suited for older children and adults than for young families.
What mechanic makes it special?
The combination of Cooperative Game, Dice Rolling with colored dice, and Grid Movement on a modular board is central.
Fazit
Ghost Stories is recommended for players who enjoy cooperative games with moderate playtime and tactical depth. The solo option adds flexibility. Fans of dice and movement mechanics will find it engaging.
Ghost Stories at your next game night?
Add Ghost Stories to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Ghost Stories to my collectionAlready have an account? Log in