Four Battles in North Africa
- Designer Howard Barasch , David C. Isby , Jay A. Nelson
- Publisher SPI (Simulations Publications, Inc.)
- Illustration Redmond Aksel Simonsen
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Start for freeWhat to Expect
This game simulates four key battles of the North African Campaign during World War II from 1941 to 1943. Players engage on a hex grid using dice rolls and a ratio-based combat results table to resolve battles. Each battle – including El Alamein and Tobruk – features exclusive rules, adding variety to gameplay.
Who Is This Game For?
Four Battles in North Africa is designed for experienced players interested in deep tactical wargames and historical simulations. It is strictly a two-player game with a playtime of about two hours, suitable for ages 12 and up with prior strategy game experience.
How It Works
The game uses a hexagon grid map where units are placed and maneuvered. Combat is resolved using dice rolling combined with a ratio-based combat results table. Zones of Control affect unit movement and tactics. Each of the four battles has standard rules plus exclusive rules reflecting historical conditions.
What Makes It Special
Designed by Howard Barasch, David C. Isby, and Jay A. Nelson, Four Battles in North Africa is part of SPI's Quads series, known for complex tactical wargames. It uniquely bundles four historical battles with distinct rule sets in one box.
Pro
- Detailed simulation of World War II North African battles
- Four different scenarios with exclusive rules each
- Strategic depth through Zones of Control and combat tables
- Part of SPI’s respected Quads series
Contra
- Only playable by two players
- Relatively long playtime of about 120 minutes
- Complex rules require prior wargame experience
Setting & Atmosphäre
The game covers the North African Campaign of World War II from 1941 to 1943, focusing on key battles in the Western Desert such as Tobruk, El Alamein, and Kasserine.
Tipp für Einsteiger
Take time to understand the differences in each battle’s exclusive rules and plan moves carefully considering Zones of Control.
Häufige Fragen
Can I play this solo?
No, Four Battles in North Africa is designed exclusively for two players.
How long does a game really take?
A game takes about 120 minutes; setup time may vary depending on experience.
What prior experience do I need?
The game targets experienced players familiar with tactical wargames and complex rules.
How does this compare to similar games?
It combines four historical battles each with exclusive rules, setting it apart from other wargames.
Is this suitable for families?
Due to complexity and duration, it is less suitable for families with younger children.
What mechanic makes it special?
The mix of hex grid, Zones of Control, and ratio-based combat results tables creates realistic battle simulations.
Fazit
Four Battles in North Africa is recommended for wargame enthusiasts focused on the North African Campaign and tactical depth. Its complexity and length make it less suitable for casual or family players.























