Ayar: Children of the Sun
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- Designer Mandela Fernandez-Grandon , Fabio Lopiano
- Publisher Osprey Games , Giant Roc , Super Meeple
- Illustration Ian O'Toole
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You lead one of the first clans and travel the Andes with the Ayar, improving skills like farming, pottery and weaving. The game mixes Area Majority/Influence, Tile Placement and Worker Placement, so you need both tactical moves and long-term planning. Gods Inti and Mama Quilla affect final scoring: losing a deity's favor harms your end score. The publisher frames the game as a retelling of the Inca origin myth.
Who Is This Game For?
Targets experienced hobby players: mid complexity, thematic focus (Ancient, Civilization, Educational) and roughly 90 minutes playtime. A solo mode is included for lone players. Newcomers with some board game experience will cope, while casual family groups may find the learning curve steeper.
How It Works
Players control clans, move along points (Point to Point Movement) and place tiles to influence regions (Area Majority / Influence). You collect sets of skills and advance markers on tracks (Track Movement) to score. Worker Placement provides action selection, and Highest-Lowest Scoring evaluates deity favor at game end. The mechanics create a blend of engine development and positional tactics.
What Makes It Special
Designed by Mandela Fernandez-Grandon and Fabio Lopiano, Ayar ties a clear Inca mythological theme to Eurogame systems like Area Majority and Worker Placement. It's associated with the 'Euro Trilogy (Osprey Games)' series and uses the Inca setting (Cities: Cusco, South America) as a core element.
Pro
- Strong thematic foundation in the Inca origin myth (publisher description)
- Mechanic mix: Area Majority/Influence, Worker Placement, Tile Placement
- Includes a solo/solitaire mode (players.min = 1)
- Mid-length playtime (~90 minutes) suitable for focused sessions
Contra
- Minimum age 14 — less suitable for younger children
- Mid complexity requires time to learn
- Historical theme may need explanation for some groups
Setting & atmosphere
The game retells the Inca founding myth: the Ayar siblings guiding early clans and teaching essential skills until Tawantinsuyu is founded. The categories list Ancient, Civilization and Educational as the game's thematic scope.
Tips for beginners
Learn the action types (Worker Placement, Tile Placement) first and plan your track progress across the game rather than only reacting turn-by-turn.
Frequently asked questions
Can I play this solo?
Yes. The game supports a solo/solitaire mode (players.min = 1).
How long does a game really take?
The listed duration is about 90 minutes; expect slightly longer with setup and teaching.
What prior experience do I need?
Designed as a mid-weight euro; familiarity with Worker Placement and area control mechanics is helpful.
How does this compare to similar games?
Ayar combines a mythological narrative with Area Majority and Worker Placement mechanics, emphasizing both long-term planning and tactical positioning.
Is this suitable for families?
With a minimum age of 14 and mid complexity, it's better suited to older teens and adults than to young family groups.
What mechanic makes it special?
The interplay of Area Majority / Influence with Worker Placement is a central mechanical feature.
Fazit
Ayar is recommended for players who want a narrative historical theme with mid-level strategic depth and a 90-minute playtime. Good choice if you favor Area-Control and engine-style progression.
Ayar: Children of the Sun at your next game night?
Add Ayar: Children of the Sun to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Ayar: Children of the Sun to my collectionAlready have an account? Log in