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FaeKin

FaeKin

2-9
Players
15
Minutes
10+
Age
2025
Published

FaeKin at your next game night?

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

Expect short, high-interaction rounds (~15 minutes) focused on bluffing, secret roles, and negotiation. Players play cards face-down, engage in secret duels, peek at information, and make Crown or Dagger claims that are later revealed. The game emphasizes deception as an option rather than a requirement and centers on reading opponents and managing limited information.

Who Is This Game For?

FaeKin fits groups who enjoy social deduction, bluffing and quick party-style sessions. With a minimum age of 10 and short playtime, it's suitable for families and casual to mid-level players; prior experience with hidden-role games helps but isn’t mandatory.

How It Works

Mechanically the game mixes Betting and Bluffing with Deduction, Hidden Roles and Variable Player Powers. Players hold asymmetric information, negotiate, and attempt to deduce loyalties; Traitor Game elements allow rival courts to win or lose based on revealed claims. Resolution comes through card reveals and social interrogation rather than long engine-building.

Betting and Bluffing Deduction Hidden Roles Negotiation Roles with Asymmetric Information Traitor Game Variable Player Powers

What Makes It Special

Designed by Rath Ahnert, FaeKin condenses Hidden Roles and Traitor mechanics into a compact card experience. Its blend of betting/bluffing and short rounds makes it reminiscent of Werewolf/Mafia social dynamics but in a quicker, card-driven format.

Pro

  • Very short playtime (~15 minutes) for rapid sessions
  • High interpersonal interaction via bluffing and negotiation
  • Supports larger player counts (2–9) with hidden-role dynamics
  • Variable Player Powers allow diverse playstyles

Contra

  • No solo mode (min. 2 players)
  • Limited long-term strategic depth
  • Heavy social pressure may not suit reserved players

Setting & atmosphere

The game uses a fantasy motif where the balance between Summer and Winter is broken and rival Courts fight over heirs and betrayal. The theme frames secret duels, claims, and dramatic reveals.

Tips for beginners

Focus on listening and information gathering rather than immediate accusations; social deduction rewards patience and observation.

Frequently asked questions

Can I play this solo?

No. The game requires at least 2 players; a solo mode is not indicated.

How long does a game really take?

The listed duration is about 15 minutes; first plays with explanations and setup can run longer.

What prior experience do I need?

Familiarity with hidden-role or social-deduction games helps but isn’t required due to the short rounds.

How does this compare to similar games?

FaeKin applies Hidden Roles, Bluffing and Traitor mechanics in a much shorter, card-focused format, similar in social dynamics to Werewolf/Mafia.

Is this suitable for families?

With a min age of 10, it’s suitable for families who enjoy communicative, short games.

What mechanic makes it special?

The combination of Betting and Bluffing with Deduction and Hidden Roles defines the experience.

Fazit

FaeKin offers quick, conversational social-deduction play for 2–9 players; great for groups wanting short, intense interaction. Players seeking deep strategic planning will find it less suitable.

FaeKin at your next game night?

Add FaeKin to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add FaeKin to my collection