=イコール (= Equal)
- Designer ハッチ (Hatch)
- Publisher ハッチズゲーム (Hatches Game)
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Start for freeWhat to Expect
In =イコール (= Equal), players engage in a trick-taking game using must-follow and trump cards, suitable for children learning math. Players collect tricks and combine them with four arithmetic tiles in their play area. At the end, the calculated number from these elements determines the score, blending tactical play with math skills.
Who Is This Game For?
Designed for players aged 10 and up, this game suits families and learners who want to practice math in a playful way. It is a light to medium complexity game with a short duration of about 40 minutes, requiring 3 to 5 players and no extensive prior experience.
How It Works
=イコール (= Equal) uses trick-taking mechanics where players must follow suit and use trump cards strategically. Players collect tricks and place them along with four arithmetic tiles in their area. The final score is calculated from these components, combining tactical decision-making with arithmetic.
What Makes It Special
Designed by ハッチ (Hatch), =イコール (= Equal) uniquely blends classic trick-taking gameplay with educational math elements. It offers a child-friendly approach without complex rules. Although it has no known awards, it stands out as a math-focused card game.
Pro
- Combines trick-taking and mathematics
- Suitable for children and families aged 10+
- Short playtime around 40 minutes
- Simple rules with an educational focus
Contra
- Requires minimum of 3 players
- No expansions or variants available
- No solo mode
Setting & Atmosphäre
The game does not feature a specific thematic setting but centers on mathematical concepts within a card game framework.
Tipp für Einsteiger
Focus on the numeric values of cards and how to leverage your tricks for the best final score.
Häufige Fragen
Can I play this solo?
No, =イコール (= Equal) is designed for 3 to 5 players and does not feature a solo mode.
How long does a game really take?
A typical game lasts about 40 minutes, making it a quick and compact play session.
What prior experience do I need?
The game is easy to learn and suitable for players without extensive experience in trick-taking games.
How does this compare to similar games?
=イコール (= Equal) combines classic trick-taking mechanics with an educational math focus, distinguishing it from pure trick-taking games.
Is this suitable for families?
Yes, it is suitable for ages 10 and up and offers an accessible entry point for families with children.
What mechanic makes it special?
It features trick-taking with must-follow and trump cards combined with a math learning approach.
Fazit
=イコール (= Equal) is recommended for families and learners seeking a brief, accessible trick-taking game with a math education aspect. It requires at least three players to start.






