Divine Right
- Designer Barry Beadman , Glenn Rahman , Kenneth Rahman
- Publisher Tactical Studies Rules (TSR) , Pungo Games , Right Stuf , Worthington Games
- Illustration Kenneth Rahman , David C. Sutherland, III , David A. Trampier , Barry Beadman
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Start for freeWhat to Expect
In Divine Right, players build alliances among kings of humans, elves, goblins, dwarves, and trolls while engaging in fast-paced battles, intrigue, and divine interventions. Ambassadors, assassinations, and shifting loyalties create a dynamic experience influenced by dice and event cards.
Who Is This Game For?
This game targets experienced players who enjoy complex fantasy wargames blending political strategy and role-playing. With a playtime around six hours and recommended age 12+, it suits enthusiasts rather than casual or family gamers.
How It Works
Divine Right uses mechanics like Dice Rolling, Events, Movement Points on a Hexagon Grid, and Open Drafting. Players strategically move units, conduct diplomacy, and respond to events that influence the game flow. Open Drafting allows flexible selection of cards or actions adapting to evolving situations.
What Makes It Special
Designed by brothers Glenn and Kenneth Rahman and first published by TSR in 1979, Divine Right uniquely combines traditional fantasy themes with political intrigue in a complex rule set. Although it won no awards, it remains influential for blending combat, diplomacy, and role-playing.
Pro
- Combines combat, diplomacy, and role-playing
- Hexagon Grid with Movement Points provides tactical depth
- Open Drafting and Events add dynamic gameplay
- Fantasy setting with diverse creatures like dragons and goblins
Contra
- Long playtime around six hours
- High complexity, not suitable for beginners
- Requires patience and strategic thinking
Setting & Atmosphäre
Set in a medieval fantasy world populated by humans, elves, goblins, dwarves, and trolls, the game focuses on absolute monarchs engaged in power struggles, magic, and divine intervention.
Tipp für Einsteiger
Take time to understand the complex rules and focus first on core mechanics like movement and combat.
Häufige Fragen
Can I play this solo?
No, Divine Right is designed for 2 to 6 players and does not include a solo mode.
How long does a game really take?
A typical game lasts about 360 minutes, including setup and explanation.
What prior experience do I need?
The game is aimed at experienced players familiar with complex fantasy wargames involving strategy and diplomacy.
How does this compare to similar games?
Divine Right uniquely combines wargame mechanics with role-playing and diplomacy in a fantasy setting, unlike pure combat games.
Is this suitable for families?
Due to long playtime and complexity, it is better suited for experienced players than families with younger children.
What mechanic makes it special?
The mix of Dice Rolling, Open Drafting, and Events creates a dynamic and unpredictable gameplay experience.
Fazit
Divine Right offers a deep, tactical fantasy wargame experience for players who appreciate long, strategic, and diplomatic games. It demands patience and interest in political fantasy conflicts.



















